Is there a way to create ocean swells using nuke's displaceGeo & noise
nodes?  idistort seems to be out of the question as it only wiggled x&y.
 I've been successfully using the glass gizmo from nukepedia to pull some
swells  out of the original plate's luma.  However, I would like to create
more swells as it hit the side of the pool & all that.  Tried the
displaceGeo & it looks promising in 3d view but doesn't render out right in
2d after scanlineRender.

Thanks,

J
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