i'm sure some simple waves can be done with multiplying some noises
together and use that as displacement map. the bigger problem for nice
water is its reflectivity that makes it look like water.
here is a example of what can be done with just simple noises multiplied
together:
https://vimeo.com/47353234
i've done this in fusion but a similiar setup can be recreate in nuke
easily. its a displaced card with enviromental reflections.
only thing you have to play around is how the diffrent noise levels
play together.
a basic starting setup is attached
greetings,
michael
Am 23.09.2012 01:30, schrieb Marten Blumen:
Attached is a simple test using micro-displacements of AtomKraft. The
Card node has 1 face.
On 23 September 2012 07:57, Marten Blumen <[email protected]
<mailto:[email protected]>> wrote:
How isn't it rendering out right? What look are you trying to
achieve. You might need to change to Renderman or AtomKraft to
get the 'correct' look.
On 23 September 2012 06:59, Jason P Nguyen <[email protected]
<mailto:[email protected]>> wrote:
Is there a way to create ocean swells using nuke's displaceGeo
& noise nodes? idistort seems to be out of the question as it
only wiggled x&y. I've been successfully using the glass
gizmo from nukepedia to pull some swells out of the original
plate's luma. However, I would like to create more swells as
it hit the side of the pool & all that. Tried the displaceGeo
& it looks promising in 3d view but doesn't render out right
in 2d after scanlineRender.
Thanks,
J
_______________________________________________
Nuke-users mailing list
[email protected]
<mailto:[email protected]>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
#! d:/Programme/Nuke6.2v2/Nuke6.2.exe -nx
version 6.2 v2
define_window_layout_xml {<?xml version="1.0" encoding="UTF-8"?>
<layout version="1.0">
<window x="0" y="0" w="1288" h="994" screen="0">
<splitter orientation="1">
<split size="808"></split>
<splitter orientation="1">
<split size="40"></split>
<dock id="" hideTitles="1" activePageId="Toolbar.1">
<page id="Toolbar.1"></page>
</dock>
<split size="764"></split>
<splitter orientation="2">
<split size="558"></split>
<dock id="" activePageId="Viewer.1">
<page id="Viewer.1"></page>
</dock>
<split size="379"></split>
<dock id="" activePageId="DAG.1">
<page id="DAG.1"></page>
<page id="Curve Editor.1"></page>
<page id="DopeSheet.1"></page>
<page id="Script Editor.1"></page>
</dock>
</splitter>
</splitter>
<split size="468"></split>
<dock id="" activePageId="Properties.1">
<page id="Properties.1"></page>
</dock>
</splitter>
</window>
</layout>
}
Root {
inputs 0
name H:/.nuke/water.nk
frame 3
format "1920 1080 0 0 1920 1080 1 HD"
proxy_type scale
proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)"
}
Camera2 {
inputs 0
translate {-27.04000282 16.73174095 15.35000038}
rotate {-28.67879978 -58.03509968 0}
focal 25
name Camera1
xpos 243
ypos 281
}
set N6e0e580 [stack 0]
push $N6e0e580
DirectLight {
inputs 0
color {0.9816846848 1 0.8096205592}
translate {0 7.550000191 0}
rotate {-71.45791038 0 0}
name DirectLight1
xpos 562
ypos 236
}
Constant {
inputs 0
color {0 0 0 0}
format "1024 1024 0 0 1024 1024 1 square_1K"
name Constant3
xpos -259
ypos -380
}
set N6f8f318 [stack 0]
Noise {
output rgb
type turbulence
size {75 15}
zoffset {{frame/75 i}}
octaves 2
translate {{curve i} {frame*12 i}}
center {1024 778}
xrotate 0
yrotate 85
name Noise4
xpos 355
ypos -328
}
Grade {
white 0.25
gamma 5
name Grade1
xpos 355
ypos -256
}
Invert {
name Invert4
xpos 355
ypos -211
}
Grade {
name Grade7
xpos 355
ypos -159
}
push $N6f8f318
Noise {
output rgb
size {75 15}
zoffset {{frame/35 i}}
octaves 2
translate {{curve i} {frame*15 i}}
center {1024 778}
xrotate 0
yrotate 85
name Noise3
xpos 211
ypos -323
}
Grade {
white 0.25
gamma 5
name Grade3
xpos 211
ypos -252
}
Invert {
name Invert3
xpos 211
ypos -207
}
Grade {
name Grade5
xpos 211
ypos -155
}
push $N6f8f318
Noise {
output rgb
size {300 75}
zoffset {{frame/75 i}}
octaves 2
translate {{curve i} {frame*10 i}}
center {1024 778}
xrotate 0
yrotate 0
name Noise2
xpos 29
ypos -316
}
Grade {
white 0.64
gamma 5
name Grade2
xpos 29
ypos -252
}
Invert {
name Invert2
xpos 29
ypos -208
}
Grade {
name Grade4
xpos 29
ypos -155
}
push $N6f8f318
Noise {
output rgb
size {1000 300}
zoffset {{frame/75 i}}
octaves 2
translate {{curve i} {frame*10 i}}
center {1024 778}
xrotate 0
yrotate 0
name Noise1
xpos -259
ypos -278
}
Invert {
name Invert1
xpos -259
ypos -182
}
Grade {
multiply 2
name Grade6
xpos -259
ypos -100
}
Merge2 {
inputs 2
operation multiply
mix 0.35
name Merge1
xpos 29
ypos -100
}
Merge2 {
inputs 2
operation multiply
mix 0.125
name Merge2
xpos 211
ypos -100
}
Merge2 {
inputs 2
operation multiply
mix 0.05
name Merge3
xpos 355
ypos -100
}
Blur {
size 2
name Blur1
xpos 355
ypos -14
}
Constant {
inputs 0
color {0.006986038759 0.01116712671 0.03799999878 1}
format "1024 1024 0 0 1024 1024 1 square_1K"
name Constant1
xpos 559
ypos -151
}
Phong {
color 0.1
min_shininess 5
max_shininess 5
name Phong1
xpos 464
ypos 8
}
Card2 {
rows 150
columns 150
rotate {-90 0 0}
uniform_scale 20
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0
{0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0
{0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0
{1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0
{0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0
{1 1 0} }
name Card1
xpos 464
ypos 85
}
DisplaceGeo {
inputs 2
scale 1
name DisplaceGeo1
xpos 417
ypos 152
}
Scene {
inputs 3
name Scene1
xpos 427
ypos 281
}
push 0
ScanlineRender {
inputs 3
output_motion_vectors_type accurate
name ScanlineRender1
xpos 417
ypos 416
}
Viewer {
input_process false
name Viewer1
selected true
xpos 223
ypos 514
}
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users