True. I keep forgetting the ol' frame buffers.
On 10/15/12 11:14 AM, Jonathan Egstad wrote:
Sure...and those programs (Flame, Fusion, etc) use full-frame buffers
which are massive memory hogs at high-res and take a long time to
update if you're doing anything complicated.
Like rotating an image 90deg it's just one of those operations which
doesn't fit well in a scanline architecture.
You can still do them, you just pay a price.
-jonathan
Sent from my iPhone
On Oct 14, 2012, at 2:17 PM, Frank Rueter <[email protected]
<mailto:[email protected]>> wrote:
True that, but it obviously works in other softwares (which ever way
they do it).
In any case, a speedy normalised view of channels would be
appreciated as a native viewer feature.
I just published Howard's tool:
http://www.nukepedia.com/python/ui/viewer-input-presets/
On 10/15/12 5:50 AM, Jonathan Egstad wrote:
Hi Frank,
Not to a devil's advocate or anything...but calculating the min/max
of an image means sampling the entire image before a single pixel
can be drawn in the Viewer. Needless to say this will destroy Nuke's
update speed.
As long as that's understood as a side-effect of this feature, then
soldier on.
-jonathan
Sent from my iPhone
On Oct 13, 2012, at 6:22 PM, Frank Rueter <[email protected]
<mailto:[email protected]>> wrote:
None of those solutions actually produce what we're after though
(some of your solutions seem to invert the input).
We need something that can compresses the input to a 0-1 range by
offsetting and scaling based on the image's min and max values (so
the resulting range is 0-1). You can totally do this with a Grade
or Expression node and a bit of tcl or python (or the CurveTool if
you want to pre-compute), but that's not efficient.
I reckon this should be a feature built into the viewer for
ease-of-use and speed.
On 14/10/12 1:04 PM, Marten Blumen wrote:
and this group does all channels rgba,depth,motion using the
expressions. should be quite fast as an input process
set cut_paste_input [stack 0]
version 7.0 v1b74
push $cut_paste_input
Group {
name Normalised_channels
selected true
xpos -526
ypos 270
}
Input {
inputs 0
name Input1
xpos -458
ypos 189
}
Expression {
expr0 "mantissa (abs(r))"
expr1 "mantissa (abs(g))"
expr2 "mantissa (abs(b))"
channel3 depth
expr3 "mantissa (abs(z))"
name Normalized_Technical1
tile_color 0xb200ffff
label rgbz
note_font Helvetica
xpos -458
ypos 229
}
Expression {
channel0 alpha
expr0 "mantissa (abs(a))"
channel1 {forward.u -forward.v -backward.u forward.u}
expr1 "mantissa (abs(u))"
channel2 {-forward.u forward.v -backward.u forward.v}
expr2 "mantissa (abs(v))"
channel3 depth
name Normalized_Motion1
tile_color 0xb200ffff
label "a, motion u & v"
note_font Helvetica
xpos -458
ypos 270
}
Output {
name Output1
xpos -458
ypos 370
}
end_group
On 14 October 2012 11:29, Marten Blumen <[email protected]
<mailto:[email protected]>> wrote:
And one that looks technical or techni-color!
set cut_paste_input [stack 0]
version 7.0 v1b74
push $cut_paste_input
Expression {
expr0 "mantissa (abs(r))"
expr1 "mantissa (abs(g))"
expr2 "mantissa (abs(b))"
channel3 depth
expr3 "mantissa (abs(z))"
name Normalized_Technical
tile_color 0xb200ffff
label "Normalized\n"
note_font Helvetica
selected true
xpos -286
ypos -49
}
On 14 October 2012 10:46, Marten Blumen <[email protected]
<mailto:[email protected]>> wrote:
This works for rgb & depth. Pop it into the ViewerProcess
for normalized viewing. It seems to work with all values,
free polygon cube to anyone who breaks it ;)
Who knows the expression node; can we just apply the
formula to all the present channels?
set cut_paste_input [stack 0]
version 7.0 v1b74
push $cut_paste_input
Expression {
expr0 1/(r+1)/10
expr1 1/(g+1)/10
expr2 1/(b+1)/10
channel3 depth
expr3 1/(z+1)/10
name RGBDEPTH
label "Normalized\n"
note_font Helvetica
selected true
xpos -220
ypos 50
}
On 14 October 2012 10:24, Marten Blumen <[email protected]
<mailto:[email protected]>> wrote:
A normalised expression node:
set cut_paste_input [stack 0]
version 7.0 v1b74
push $cut_paste_input
Expression {
expr0 1/(r+1)/10
expr1 1/(g+1)/10
expr2 1/(b+1)/10
name Expression6
label "Normalize Me\n"
note_font Helvetica
selected true
xpos -306
ypos 83
}
On 14 October 2012 09:33, Marten Blumen
<[email protected] <mailto:[email protected]>> wrote:
+ 1
as a side note, doesn't SoftClip and Toe nodes do
dynamic normalising of the RGB channels?
set cut_paste_input [stack 0]
version 7.0 v1b74
push $cut_paste_input
SoftClip {
conversion "logarithmic compress"
softclip_min 1
name SoftClip2
selected true
xpos -1876
ypos 1428
}
Toe2 {
name Toe2
selected true
xpos -1876
ypos 1461
}
On 13 October 2012 23:51, Patrick Heinen
<[email protected]
<mailto:[email protected]>> wrote:
Yes of course I can use VIEWER_INPUT or a
register a viewer process, but that wouldn't
make it dynamic either, well maybe with the
MinColor Node but that one again doesn't work
for deep data... And starting to sample every
pixel via python is just horribly slow and you
would need to bake it after that again. Plus
again the VIEWER_INPUT doesn't work for deep
data either...
It shouldn't be to complicated having one
button, that dynamically normalizes what's
shown in the Viewer, just as you have it in
Fusion.
I sent in a request, Ticket#2012101310000031
Regards
Patrick
Am 13.10.2012 um 11:42 schrieb Johannes Hezer:
> +1
>
>
> Am 10/13/12 7:47 AM, schrieb Frank Rueter:
>> Same. It would indeed be very helpful. Has
somebody sent in a request yet?
>>
>>
>> On 13/10/12 6:54 AM, Holger
Hummel|Celluloid VFX wrote:
>>> yes, you can.
>>> BUT:
>>> - it needs manual work: you need to
know/find the min/max values. they change from
pass to pass, actually in most cases from
frame to frame.
>>> - it's quicker when you can just click on
button to toggle this. also because it does
not conflict with some other VIWER_INPUT that
might be active.
>>>
>>> so +1 from me making this a feature request
>>>
>>> - Holger
>>>
>>>
>>> jbidwell wrote:
>>>> You can make a grade and group it, then
name it "VIEWER_INPUT". The viewer will use
that grade in the viewer whenever the IP
button is active.
>>>>
>>>> - JB
>>>>
------------------------------------------------------------------------
>>>>
>>>>
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>>
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