I must admit having knocked Diogo and Ivan's work into that IP tool, and played 
with it, I can't see that I would care about too much speed, Its not as if I 
would use it that often.
If I did I would probably just pre-render as a layer anyway, or just use a 
curve tool.

Thanks to the discussion though, there is now a one click option available 
which seems reasonably fast, though haven't tested hundreds of layers on it. 


Howard



>________________________________
> From: Nathan Rusch <[email protected]>
>To: Nuke user discussion <[email protected]> 
>Sent: Sunday, 14 October 2012, 23:38
>Subject: Re: [Nuke-users] Normalize Viewer
> 
>
>Seems like this feature is a perfect candidate to be implemented directly 
on the GPU, since it already has the display buffer, and absolute accuracy 
isn’t 
paramount.
> 
>-Nathan
>
> 
>From: Jonathan Egstad 
>Sent: Sunday, October 14, 2012 9:50 AM
>To: Nuke user discussion 
>Cc: [email protected] 
>Subject: Re: [Nuke-users] Normalize Viewer
>  Hi Frank,
> 
>Not to a devil's advocate or anything...but calculating the min/max of an 
image means sampling the entire image before a single pixel can be drawn in the 
Viewer.  Needless to say this will destroy Nuke's update 
speed.
> 
>As long as that's understood as a side-effect of this feature, then soldier 
on.
> 
>-jonathan
>
>Sent from my iPhone
>
>On Oct 13, 2012, at 6:22 PM, Frank Rueter <[email protected]> 
wrote:
>
>
>None of those solutions actually produce what we're after though (some of  
>your solutions seem to invert the input).
>>
>>We need something that can 
  compresses the input to a 0-1 range by offsetting and scaling based on the 
  image's min and max values (so the resulting range is 0-1). You can totally 
do 
  this with a Grade or Expression node and a bit of tcl or python (or the 
  CurveTool if you want to pre-compute), but that's not efficient.
>>
>>I 
  reckon this should be a feature built into the viewer for ease-of-use and 
  speed.
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