Can a min/man then be written out with a render pass? Sounds like Nuke aint
going to get faster, and with a min/max pre-pass you could do it very
quickly. feature request for OpenEXR 2.1 ;)

On 15 October 2012 11:14, Jonathan Egstad <[email protected]> wrote:

> Sure...and those programs (Flame, Fusion, etc) use full-frame buffers
> which are massive memory hogs at high-res and take a long time to update if
> you're doing anything complicated.
>
> Like rotating an image 90deg it's just one of those operations which
> doesn't fit well in a scanline architecture.
>
> You can still do them, you just pay a price.
>
> -jonathan
>
> Sent from my iPhone
>
> On Oct 14, 2012, at 2:17 PM, Frank Rueter <[email protected]> wrote:
>
> True that, but it obviously works in other softwares (which ever way they
> do it).
> In any case, a speedy normalised view of channels would be appreciated as
> a native viewer feature.
>
> I just published Howard's tool:
> http://www.nukepedia.com/python/ui/viewer-input-presets/
>
>
>
> On 10/15/12 5:50 AM, Jonathan Egstad wrote:
>
> Hi Frank,
>
>  Not to a devil's advocate or anything...but calculating the min/max of
> an image means sampling the entire image before a single pixel can be drawn
> in the Viewer.  Needless to say this will destroy Nuke's update speed.
>
>  As long as that's understood as a side-effect of this feature, then
> soldier on.
>
>  -jonathan
>
> Sent from my iPhone
>
> On Oct 13, 2012, at 6:22 PM, Frank Rueter <[email protected]> wrote:
>
>   None of those solutions actually produce what we're after though (some
> of your solutions seem to invert the input).
>
> We need something that can compresses the input to a 0-1 range by
> offsetting and scaling based on the image's min and max values (so the
> resulting range is 0-1). You can totally do this with a Grade or Expression
> node and a bit of tcl or python (or the CurveTool if you want to
> pre-compute), but that's not efficient.
>
> I reckon this should be a feature built into the viewer for ease-of-use
> and speed.
>
>
>
>
>
> On 14/10/12 1:04 PM, Marten Blumen wrote:
>
> and this group does all channels rgba,depth,motion using the expressions.
> should be quite fast as an input process
>
> set cut_paste_input [stack 0]
> version 7.0 v1b74
> push $cut_paste_input
> Group {
>  name Normalised_channels
>  selected true
>  xpos -526
>  ypos 270
> }
>  Input {
>   inputs 0
>   name Input1
>   xpos -458
>   ypos 189
>  }
>  Expression {
>   expr0 "mantissa (abs(r))"
>   expr1 "mantissa (abs(g))"
>   expr2 "mantissa (abs(b))"
>   channel3 depth
>   expr3 "mantissa (abs(z))"
>   name Normalized_Technical1
>   tile_color 0xb200ffff
>   label rgbz
>   note_font Helvetica
>   xpos -458
>   ypos 229
>  }
>  Expression {
>   channel0 alpha
>   expr0 "mantissa (abs(a))"
>   channel1 {forward.u -forward.v -backward.u forward.u}
>   expr1 "mantissa (abs(u))"
>   channel2 {-forward.u forward.v -backward.u forward.v}
>   expr2 "mantissa (abs(v))"
>   channel3 depth
>   name Normalized_Motion1
>   tile_color 0xb200ffff
>   label "a, motion u & v"
>   note_font Helvetica
>   xpos -458
>   ypos 270
>  }
>  Output {
>   name Output1
>   xpos -458
>   ypos 370
>  }
> end_group
>
>
> On 14 October 2012 11:29, Marten Blumen <[email protected]> wrote:
>
>> And one that looks technical or techni-color!
>>
>>
>> set cut_paste_input [stack 0]
>> version 7.0 v1b74
>> push $cut_paste_input
>> Expression {
>>   expr0 "mantissa (abs(r))"
>>  expr1 "mantissa (abs(g))"
>>  expr2 "mantissa (abs(b))"
>>  channel3 depth
>>  expr3 "mantissa (abs(z))"
>>  name Normalized_Technical
>>  tile_color 0xb200ffff
>>
>>  label "Normalized\n"
>>  note_font Helvetica
>>  selected true
>>   xpos -286
>>  ypos -49
>>
>> }
>>
>>
>> On 14 October 2012 10:46, Marten Blumen <[email protected]> wrote:
>>
>>> This works for rgb & depth. Pop it into the ViewerProcess for normalized
>>> viewing. It seems to work with all values, free polygon cube to anyone who
>>> breaks it ;)
>>>
>>> Who knows the expression node; can we just apply the formula to all the
>>> present channels?
>>>
>>>
>>> set cut_paste_input [stack 0]
>>> version 7.0 v1b74
>>> push $cut_paste_input
>>>  Expression {
>>>  expr0 1/(r+1)/10
>>>  expr1 1/(g+1)/10
>>>  expr2 1/(b+1)/10
>>>   channel3 depth
>>>  expr3 1/(z+1)/10
>>>  name RGBDEPTH
>>>  label "Normalized\n"
>>>  note_font Helvetica
>>>  selected true
>>>  xpos -220
>>>  ypos 50
>>>
>>> }
>>>
>>>
>>> On 14 October 2012 10:24, Marten Blumen <[email protected]> wrote:
>>>
>>>> A normalised expression node:
>>>>
>>>>
>>>> set cut_paste_input [stack 0]
>>>> version 7.0 v1b74
>>>> push $cut_paste_input
>>>>  Expression {
>>>>  expr0 1/(r+1)/10
>>>>  expr1 1/(g+1)/10
>>>>  expr2 1/(b+1)/10
>>>>  name Expression6
>>>>  label "Normalize Me\n"
>>>>  note_font Helvetica
>>>>  selected true
>>>>  xpos -306
>>>>  ypos 83
>>>>
>>>> }
>>>>
>>>>
>>>> On 14 October 2012 09:33, Marten Blumen <[email protected]> wrote:
>>>>
>>>>> + 1
>>>>>
>>>>> as a side note, doesn't SoftClip and Toe nodes do dynamic normalising
>>>>> of the RGB channels?
>>>>>
>>>>> set cut_paste_input [stack 0]
>>>>> version 7.0 v1b74
>>>>> push $cut_paste_input
>>>>> SoftClip {
>>>>> conversion "logarithmic compress"
>>>>> softclip_min 1
>>>>> name SoftClip2
>>>>> selected true
>>>>> xpos -1876
>>>>> ypos 1428
>>>>> }
>>>>> Toe2 {
>>>>> name Toe2
>>>>> selected true
>>>>> xpos -1876
>>>>> ypos 1461
>>>>>
>>>>> }
>>>>>
>>>>>
>>>>>  On 13 October 2012 23:51, Patrick Heinen <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Yes of course I can use VIEWER_INPUT or a register a viewer process,
>>>>>> but that wouldn't make it dynamic either, well maybe with the MinColor 
>>>>>> Node
>>>>>> but that one again doesn't work for deep data... And starting to sample
>>>>>> every pixel via python is just horribly slow and you would need to bake 
>>>>>> it
>>>>>> after that again. Plus again the VIEWER_INPUT doesn't work for deep data
>>>>>> either...
>>>>>> It shouldn't be to complicated having one button, that dynamically
>>>>>> normalizes what's shown in the Viewer, just as you have it in Fusion.
>>>>>>
>>>>>> I sent in a request, Ticket#2012101310000031
>>>>>>
>>>>>> Regards
>>>>>> Patrick
>>>>>>
>>>>>> Am 13.10.2012 um 11:42 schrieb Johannes Hezer:
>>>>>>
>>>>>> > +1
>>>>>> >
>>>>>> >
>>>>>> > Am 10/13/12 7:47 AM, schrieb Frank Rueter:
>>>>>> >> Same. It would indeed be very helpful. Has somebody sent in a
>>>>>> request yet?
>>>>>> >>
>>>>>> >>
>>>>>> >> On 13/10/12 6:54 AM, Holger Hummel|Celluloid VFX wrote:
>>>>>> >>> yes, you can.
>>>>>> >>> BUT:
>>>>>> >>> - it needs manual work: you need to know/find the min/max values.
>>>>>> they change from pass to pass, actually in most cases from frame to 
>>>>>> frame.
>>>>>> >>> - it's quicker when you can just click on button to toggle this.
>>>>>> also because it does not conflict with some other VIWER_INPUT that might 
>>>>>> be
>>>>>> active.
>>>>>> >>>
>>>>>> >>> so +1 from me making this a feature request
>>>>>> >>>
>>>>>> >>> - Holger
>>>>>> >>>
>>>>>> >>>
>>>>>> >>> jbidwell wrote:
>>>>>> >>>> You can make a grade and group it, then name it "VIEWER_INPUT".
>>>>>> The viewer will use that grade in the viewer whenever the IP button is
>>>>>> active.
>>>>>> >>>>
>>>>>> >>>> - JB
>>>>>> >>>>
>>>>>> ------------------------------------------------------------------------
>>>>>> >>>>
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>>>>>> >>>
>>>>>> >>
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>>>>>
>>>>
>>>
>>
>
>
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