Hi Nukers,
I just want to drive the size of the particles by their speed, but even with a
simple example it gives weird results. Some particles goes big although the
expression must (should?) just divide the size.
The second expression node clamp the size to avoid this, it works for some
reasonable particles but not for the wild ones.
With sphere particles i've checked that the big ones are effectively big and
not just in front of the camera.
Is there anybody here with an explanation for that ?
Cheers
philhub
set cut_paste_input [stack 0]
version 6.3 v4
Constant {
inputs 0
color 0.3
name Constant6
selected true
xpos -1804
ypos 222
}
Sphere {
uniform_scale 0.5
name Sphere1
selected true
xpos -1804
ypos 294
}
push $cut_paste_input
ParticleEmitter {
start_frame 128
lifetime 100
velocity 0.2
spread 0.5
name ParticleEmitter6
selected true
xpos -1797
ypos 371
}
ParticleGravity {
to {0 -0.01 0}
name ParticleGravity7
selected true
xpos -1797
ypos 408
}
set N31783080 [stack 0]
ParticleExpression {
temp_name0 newSize
temp_expr0 1/y(vel+.01)/300
colexpr .5
opacityexpr .5
sizeexpr newSize<.05?newSize:.05
name ParticleExpression5
selected true
xpos -1724
ypos 471
}
push $N31783080
ParticleExpression {
temp_name0 newSize
temp_expr0 1/y(vel+.01)/300
colexpr .5
opacityexpr .5
sizeexpr newSize
name ParticleExpression7
selected true
xpos -1842
ypos 472
}
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