Well, I'm not sure why this works, but it does.
I took the knobs that I was using as controls and added them to the write
node inside my gizmo, then picked them up onto the gizmo itself.  If I get
a chance I'll poke around with it and see if I can figure out why it works.


On Fri, Jul 12, 2013 at 9:16 AM, Brogan Ross <[email protected]> wrote:

> Diogo,
>    That doesn't seem to have helped.  As soon as I read your response, I
> went 'oh duh', so I was surprised it didn't work out.  Though, I know that
> the filename is getting set correctly on the internal write node because I
> have a callback that's creating the folders.
>
>
> Elias,
>    We're actually trying to go the gizmo route this time.  But, if I can't
> get this to work, then we'll have to do something similar to what you
> pointed out.  We just wanted to give artist's a simplified ui for handling
> writes.
>
>
> On Fri, Jul 12, 2013 at 6:22 AM, Elias Ericsson Rydberg <
> [email protected]> wrote:
>
>> http://www.nukepedia.com/python/nodegraph/autowrite
>>
>> This is a different approach to the same problem. You can quite easily
>> modify it to fit your own directory structure.
>>
>> Cheers,
>> Elias
>>
>> 12 jul 2013 kl. 03:32 skrev Brogan Ross <[email protected]>:
>>
>> I'm running into an issue with putting a  Write node inside a gizmo.
>>  It's a pretty simple idea.  Give the users some values to change, and run
>> a knob changed callback to set the values on the internal Write node.
>>
>> It works when you keep it setup as a Group, but as soon as I covert it to
>> a gizmo, I get errors when trying to do a cmd line render
>>
>> writeGizmo.writeNode: //path/to/files: has no valid channels - nothing to
>> write.
>>
>> I've tried picking the channel knob and putting on the gizmo, creating an
>> expression to the Write node's channels knob, and just leaving it alone
>> inside the gizmo.  But no matter what I get that error during render.  I
>> know it must be possible to do this, since other studios have done it, and
>> it's even in the docs.  Anyone have any suggestions on what to look into?
>>
>> Thanks
>>
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>
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