Basically,we have a gizmo with a couple knobs, and a callback that would
update the path on the internal write knob when those values were changed.
 Since it wasn't working, I added the knobs and callback to a Write node,
so we could just give people the Write with a couple extra controls.
 However, once I put those knobs and the callback on the Write node, put
the Write node into a gizmo, and picked up the knobs it seems to render
fine.  Like I said, I'm not sure why it works that way, but I'm glad it
does.



On Sat, Jul 13, 2013 at 6:55 AM, Diogo Girondi <[email protected]>wrote:

> Glad it now works, because It's hard to say what it might be without
> actually looking at what you're doing :)
>
> But usually when this happens is due to what I was talking about, a
> dependency with a knob that isn't being saved or re-set via a callback.
>
> Here I use a gizmo to replace the Write node which has basic options and
> get's it's settings from Shotgun. That way I ensure that a entire project
> is using the same settings no matter what and if I need to change something
> for some reason I don't need to inform people to change their write nodes,
> just re-submit their renders.
>
>
> Cheers,
> Diogo
>
>
> On Fri, Jul 12, 2013 at 4:35 PM, Brogan Ross <[email protected]> wrote:
>
>> Well, I'm not sure why this works, but it does.
>> I took the knobs that I was using as controls and added them to the write
>> node inside my gizmo, then picked them up onto the gizmo itself.  If I get
>> a chance I'll poke around with it and see if I can figure out why it works.
>>
>>
>> On Fri, Jul 12, 2013 at 9:16 AM, Brogan Ross <[email protected]>wrote:
>>
>>> Diogo,
>>>    That doesn't seem to have helped.  As soon as I read your response, I
>>> went 'oh duh', so I was surprised it didn't work out.  Though, I know that
>>> the filename is getting set correctly on the internal write node because I
>>> have a callback that's creating the folders.
>>>
>>>
>>> Elias,
>>>    We're actually trying to go the gizmo route this time.  But, if I
>>> can't get this to work, then we'll have to do something similar to what you
>>> pointed out.  We just wanted to give artist's a simplified ui for handling
>>> writes.
>>>
>>>
>>> On Fri, Jul 12, 2013 at 6:22 AM, Elias Ericsson Rydberg <
>>> [email protected]> wrote:
>>>
>>>> http://www.nukepedia.com/python/nodegraph/autowrite
>>>>
>>>> This is a different approach to the same problem. You can quite easily
>>>> modify it to fit your own directory structure.
>>>>
>>>> Cheers,
>>>> Elias
>>>>
>>>> 12 jul 2013 kl. 03:32 skrev Brogan Ross <[email protected]>:
>>>>
>>>> I'm running into an issue with putting a  Write node inside a gizmo.
>>>>  It's a pretty simple idea.  Give the users some values to change, and run
>>>> a knob changed callback to set the values on the internal Write node.
>>>>
>>>> It works when you keep it setup as a Group, but as soon as I covert it
>>>> to a gizmo, I get errors when trying to do a cmd line render
>>>>
>>>> writeGizmo.writeNode: //path/to/files: has no valid channels - nothing
>>>> to write.
>>>>
>>>> I've tried picking the channel knob and putting on the gizmo, creating
>>>> an expression to the Write node's channels knob, and just leaving it alone
>>>> inside the gizmo.  But no matter what I get that error during render.  I
>>>> know it must be possible to do this, since other studios have done it, and
>>>> it's even in the docs.  Anyone have any suggestions on what to look into?
>>>>
>>>> Thanks
>>>>
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>>>
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