Glad it now works, because It's hard to say what it might be without
actually looking at what you're doing :)

But usually when this happens is due to what I was talking about, a
dependency with a knob that isn't being saved or re-set via a callback.

Here I use a gizmo to replace the Write node which has basic options and
get's it's settings from Shotgun. That way I ensure that a entire project
is using the same settings no matter what and if I need to change something
for some reason I don't need to inform people to change their write nodes,
just re-submit their renders.


Cheers,
Diogo

On Fri, Jul 12, 2013 at 4:35 PM, Brogan Ross <[email protected]> wrote:

> Well, I'm not sure why this works, but it does.
> I took the knobs that I was using as controls and added them to the write
> node inside my gizmo, then picked them up onto the gizmo itself.  If I get
> a chance I'll poke around with it and see if I can figure out why it works.
>
>
> On Fri, Jul 12, 2013 at 9:16 AM, Brogan Ross <[email protected]> wrote:
>
>> Diogo,
>>    That doesn't seem to have helped.  As soon as I read your response, I
>> went 'oh duh', so I was surprised it didn't work out.  Though, I know that
>> the filename is getting set correctly on the internal write node because I
>> have a callback that's creating the folders.
>>
>>
>> Elias,
>>    We're actually trying to go the gizmo route this time.  But, if I
>> can't get this to work, then we'll have to do something similar to what you
>> pointed out.  We just wanted to give artist's a simplified ui for handling
>> writes.
>>
>>
>> On Fri, Jul 12, 2013 at 6:22 AM, Elias Ericsson Rydberg <
>> [email protected]> wrote:
>>
>>> http://www.nukepedia.com/python/nodegraph/autowrite
>>>
>>> This is a different approach to the same problem. You can quite easily
>>> modify it to fit your own directory structure.
>>>
>>> Cheers,
>>> Elias
>>>
>>> 12 jul 2013 kl. 03:32 skrev Brogan Ross <[email protected]>:
>>>
>>> I'm running into an issue with putting a  Write node inside a gizmo.
>>>  It's a pretty simple idea.  Give the users some values to change, and run
>>> a knob changed callback to set the values on the internal Write node.
>>>
>>> It works when you keep it setup as a Group, but as soon as I covert it
>>> to a gizmo, I get errors when trying to do a cmd line render
>>>
>>> writeGizmo.writeNode: //path/to/files: has no valid channels - nothing
>>> to write.
>>>
>>> I've tried picking the channel knob and putting on the gizmo, creating
>>> an expression to the Write node's channels knob, and just leaving it alone
>>> inside the gizmo.  But no matter what I get that error during render.  I
>>> know it must be possible to do this, since other studios have done it, and
>>> it's even in the docs.  Anyone have any suggestions on what to look into?
>>>
>>> Thanks
>>>
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>>
>>
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