Glad it now works, because It's hard to say what it might be without actually looking at what you're doing :)
But usually when this happens is due to what I was talking about, a dependency with a knob that isn't being saved or re-set via a callback. Here I use a gizmo to replace the Write node which has basic options and get's it's settings from Shotgun. That way I ensure that a entire project is using the same settings no matter what and if I need to change something for some reason I don't need to inform people to change their write nodes, just re-submit their renders. Cheers, Diogo On Fri, Jul 12, 2013 at 4:35 PM, Brogan Ross <[email protected]> wrote: > Well, I'm not sure why this works, but it does. > I took the knobs that I was using as controls and added them to the write > node inside my gizmo, then picked them up onto the gizmo itself. If I get > a chance I'll poke around with it and see if I can figure out why it works. > > > On Fri, Jul 12, 2013 at 9:16 AM, Brogan Ross <[email protected]> wrote: > >> Diogo, >> That doesn't seem to have helped. As soon as I read your response, I >> went 'oh duh', so I was surprised it didn't work out. Though, I know that >> the filename is getting set correctly on the internal write node because I >> have a callback that's creating the folders. >> >> >> Elias, >> We're actually trying to go the gizmo route this time. But, if I >> can't get this to work, then we'll have to do something similar to what you >> pointed out. We just wanted to give artist's a simplified ui for handling >> writes. >> >> >> On Fri, Jul 12, 2013 at 6:22 AM, Elias Ericsson Rydberg < >> [email protected]> wrote: >> >>> http://www.nukepedia.com/python/nodegraph/autowrite >>> >>> This is a different approach to the same problem. You can quite easily >>> modify it to fit your own directory structure. >>> >>> Cheers, >>> Elias >>> >>> 12 jul 2013 kl. 03:32 skrev Brogan Ross <[email protected]>: >>> >>> I'm running into an issue with putting a Write node inside a gizmo. >>> It's a pretty simple idea. Give the users some values to change, and run >>> a knob changed callback to set the values on the internal Write node. >>> >>> It works when you keep it setup as a Group, but as soon as I covert it >>> to a gizmo, I get errors when trying to do a cmd line render >>> >>> writeGizmo.writeNode: //path/to/files: has no valid channels - nothing >>> to write. >>> >>> I've tried picking the channel knob and putting on the gizmo, creating >>> an expression to the Write node's channels knob, and just leaving it alone >>> inside the gizmo. But no matter what I get that error during render. I >>> know it must be possible to do this, since other studios have done it, and >>> it's even in the docs. Anyone have any suggestions on what to look into? >>> >>> Thanks >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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