Then how do you merge that object track with the scene track?  2 scenes with 2 
render nodes?  I did all my face blood additions in hunger games via this 
method but boujou allows  a moving scene with a static camera.  Nukes is moving 
camera only so the solved points are always static.  Doesnt matter for pure 
object track.   Seems an issue in an object track inside a scene track.  I just 
end up with multi camera set up. :-(  is there a better way?


From my Android phone on T-Mobile. The first nationwide 4G network.

-------- Original message --------
From: Deke Kincaid <[email protected]> 
Date: 07/26/2013  9:11 AM  (GMT-08:00) 
To: Nuke user discussion <[email protected]> 
Subject: Re: [Nuke-users] object track 
 

On Fri, Jul 26, 2013 at 1:02 AM, Darren Coombes <[email protected]> wrote:
I've got a shot of a hot air balloon in mid air that i've camera tracked, and 
the camera solve works fine.

Yes, you can do this.  Garbage roto the hot air balloon and then using it as a 
matte input on the cameraTracker so it ignores the background.  It doesn’t 
always work but on something like a hot air balloon it should work fine.  We 
used to do this in the Boujou 1.0/2.0 days back before any of the 3d trackers 
had object tracking.

-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027
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