Hi guys, thanks for reply, much appreciated. Yeah, my main goal is to provide the 3d team with a solved camera, which we have, but as the balloon is moving ndependabtly from the scene, they need its translation info also, so they can attach objects to it as it flies. Hope this makes some kind of sense. Sorry if it doesn't.
Daz. Thanks. Darren Coombes Check out some of my work... www.vimeo.com/darrencoombes Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81 On 27/07/2013, at 2:42 AM, Deke Kincaid <[email protected]> wrote: > No way that I know of. We don’t have a way to constrain two tracks to each > other so they are solving in the same in worldspace. > > I was under the impression with Darren’s post that he just wanted a way to > use it to extract simple 2d tracks with the reconcile 3d but from rereading > his post, I believe i am mistaken. > > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > > On Fri, Jul 26, 2013 at 9:29 AM, RsLittle <[email protected]> wrote: >> Then how do you merge that object track with the scene track? 2 scenes with >> 2 render nodes? I did all my face blood additions in hunger games via this >> method but boujou allows a moving scene with a static camera. Nukes is >> moving camera only so the solved points are always static. Doesnt matter >> for pure object track. Seems an issue in an object track inside a scene >> track. I just end up with multi camera set up. :-( is there a better way? >> >> >> From my Android phone on T-Mobile. The first nationwide 4G network. >> >> >> >> -------- Original message -------- >> From: Deke Kincaid <[email protected]> >> Date: 07/26/2013 9:11 AM (GMT-08:00) >> To: Nuke user discussion <[email protected]> >> Subject: Re: [Nuke-users] object track >> >> >> >> On Fri, Jul 26, 2013 at 1:02 AM, Darren Coombes <[email protected]> >> wrote: >>> I've got a shot of a hot air balloon in mid air that i've camera tracked, >>> and the camera solve works fine. >> >> Yes, you can do this. Garbage roto the hot air balloon and then using it as >> a matte input on the cameraTracker so it ignores the background. It doesn’t >> always work but on something like a hot air balloon it should work fine. We >> used to do this in the Boujou 1.0/2.0 days back before any of the 3d >> trackers had object tracking. >> >> ----- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Mobile: (310) 883 4313 >> Tel: (310) 399 4555 - Fax: (310) 450 4516 >> >> The Foundry Visionmongers Ltd. >> Registered in England and Wales No: 4642027 >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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