J might that depend on network load since a zips exr is smaller then a dpx
of the same resolution?  Plus if you are trying to save disk space.   I use
DPX's internally here but I have worked at places where everything is
converted to EXR in ingest to save space and bandwidth according to the IT
guy.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/




On Thu, Aug 8, 2013 at 6:00 PM, J Bills <[email protected]> wrote:

> dpx's are a fair amount faster in Nuke than EXR, in my tests.  I suppose
> we'll hit a point where the camera sensors can capture more than 16 bit and
> then EXR might get the call, but until then, viva la dpx for live action
> plates.  EXR for cg renders, though, obviously.
>
> I need to update my little test with EXR 2.0 one of these days, give it a
> go
>
> quicktimes have no place in a Nuke script.  I mean, they can work and I
> haven't seem them wreck stability every time, but best to get them ran out
> and swapped in with image seqs before you take anything to a renderfarm,
> that's for sure!
>
> Nice for editing and possibly for lightweight review, but that's about the
> extent of Quicktime's usefulness.
>
> Brenden Bolles (proEXR plugin guy) has said publically he's working on a
> container format that would use OpenEXR as a base - essentially an openEXR
> quicktime.  Finally, lossless and float!  Although it will likely be .ogg
> or something thereabouts if I recall.  This would be nice!  I'm not a fan
> of ProRes.  You can say "perceptibly lossless" all you want, but it's still
> lossy and where I come from that ain't good.  I hate that editors seem to
> toss it around like it's lossless.
>
>
>
>
> On Thu, Aug 8, 2013 at 4:06 PM, John Coldrick <[email protected]>wrote:
>
>> No, it's early days yet.  I would agree that it's likely network usage
>> would go up but we have yet to test it.  Just interactively comparing, the
>> speed was about the same, but I get that doesn't translate directly to
>> heavy usage in the middle of the day.  Quite frankly I think it's not a
>> good idea, I was looking for someone doing violent wave-offs to save me the
>> trouble.  :)
>>
>> But yeah, I'll check that, thanks!
>>
>> Cheers,
>>
>> J.C.
>>
>>
>> On Thu, Aug 8, 2013 at 7:00 PM, Randy Little <[email protected]>wrote:
>>
>>> Did you check network and render farm memory usage with QT vs DPX?   I
>>> would think DPX put a lot less load on the nework.  Also why dpx.  exr with
>>> zips is smaller and at least as fast which in turn would lessen your
>>> network load during render or working even more.   No? yes?  am I still
>>> asleep trying to remember how plus works after 20 year of doing this?
>>>
>>> Randy S. Little
>>> http://www.rslittle.com/
>>> http://www.imdb.com/name/nm2325729/
>>>
>>>
>>>
>>>
>>> On Thu, Aug 8, 2013 at 3:56 PM, John Coldrick 
>>> <[email protected]>wrote:
>>>
>>>> Hey all - we typically pull our plates from the above files and output
>>>> to dpx files for compositing.  Someone here has been pushing for just using
>>>> the original quicktimes directly in comp(we've gotten a fix from the latest
>>>> release notes that addresses a subtle colour shift between nuke and
>>>> compressor).  Apart from the arguments about speed(we found in the end it's
>>>> actually pretty similar) and workflow(head in and out and the rest we can
>>>> probably handle), it struck me that stability is a potential problem.
>>>>  We're running windows here(win7 64 bit), and I was able to make some
>>>> quicktime crashes pretty trivially with Nuke 6.3v4 through 7.0v8(same
>>>> triggers, same crash, which suggests the issue is with quicktime).
>>>>
>>>> I'm arguing no for stability reasons, but I can see the benefits if it
>>>> works - just wondering if anyone here has done this with any success or
>>>> wildly wave their hands saying 'nooooooo!'.
>>>>
>>>> Thanks in advance
>>>>
>>>> J.C.
>>>>
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>>>
>>>
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