In maya, if you parent one object to another, the default behaviour is for
the child object to keep its current position. There's an option to turn
this off, but its rarely used.

In nuke, the default behaviour is to not main the current position, and
snap to a new location as if the parent is the world origin. Is there a way
to make it behave like maya?

I know there's tricks for meshes, but last night I stumped a few lighters
in the department where I wanted to parent a camera to an axis, but leave
it in its current location, couldn't do it.

We tried doing stuff like expressions that subtract the values of the
parent at frame 1 from the parent transforms, kind of worked, kind of
didn't. In the end I just went back to maya, baked keyframes, exported a
camera.

I assume we're missing a trick... right? RIGHT???


-matt
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