It would be nice to have the offset/inversion expression built in to possibly the TransformGeo node...
Question for ya, are trying to leave your camera in place so a camera projection doesn't get compromised ? Sent from my iPhone > On Dec 11, 2013, at 4:54 PM, matt estela <[email protected]> wrote: > > In maya, if you parent one object to another, the default behaviour is for > the child object to keep its current position. There's an option to turn this > off, but its rarely used. > > In nuke, the default behaviour is to not main the current position, and snap > to a new location as if the parent is the world origin. Is there a way to > make it behave like maya? > > I know there's tricks for meshes, but last night I stumped a few lighters in > the department where I wanted to parent a camera to an axis, but leave it in > its current location, couldn't do it. > > We tried doing stuff like expressions that subtract the values of the parent > at frame 1 from the parent transforms, kind of worked, kind of didn't. In the > end I just went back to maya, baked keyframes, exported a camera. > > I assume we're missing a trick... right? RIGHT??? > > > -matt > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
