It would be nice to have the offset/inversion expression built in to possibly 
the TransformGeo node... 

Question for ya, are trying to leave your camera in place so a camera 
projection doesn't get compromised ?

Sent from my iPhone

> On Dec 11, 2013, at 4:54 PM, matt estela <[email protected]> wrote:
> 
> In maya, if you parent one object to another, the default behaviour is for 
> the child object to keep its current position. There's an option to turn this 
> off, but its rarely used.
> 
> In nuke, the default behaviour is to not main the current position, and snap 
> to a new location as if the parent is the world origin. Is there a way to 
> make it behave like maya?
> 
> I know there's tricks for meshes, but last night I stumped a few lighters in 
> the department where I wanted to parent a camera to an axis, but leave it in 
> its current location, couldn't do it.
> 
> We tried doing stuff like expressions that subtract the values of the parent 
> at frame 1 from the parent transforms, kind of worked, kind of didn't. In the 
> end I just went back to maya, baked keyframes, exported a camera.
> 
> I assume we're missing a trick... right? RIGHT???
> 
> 
> -matt
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