yep.

On 12 December 2013 11:59, Ari Rubenstein <[email protected]> wrote:

> It would be nice to have the offset/inversion expression built in to
> possibly the TransformGeo node...
>
> Question for ya, are trying to leave your camera in place so a camera
> projection doesn't get compromised ?
>
> Sent from my iPhone
>
> > On Dec 11, 2013, at 4:54 PM, matt estela <[email protected]> wrote:
> >
> > In maya, if you parent one object to another, the default behaviour is
> for the child object to keep its current position. There's an option to
> turn this off, but its rarely used.
> >
> > In nuke, the default behaviour is to not main the current position, and
> snap to a new location as if the parent is the world origin. Is there a way
> to make it behave like maya?
> >
> > I know there's tricks for meshes, but last night I stumped a few
> lighters in the department where I wanted to parent a camera to an axis,
> but leave it in its current location, couldn't do it.
> >
> > We tried doing stuff like expressions that subtract the values of the
> parent at frame 1 from the parent transforms, kind of worked, kind of
> didn't. In the end I just went back to maya, baked keyframes, exported a
> camera.
> >
> > I assume we're missing a trick... right? RIGHT???
> >
> >
> > -matt
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