yep.
On 12 December 2013 11:59, Ari Rubenstein <[email protected]> wrote: > It would be nice to have the offset/inversion expression built in to > possibly the TransformGeo node... > > Question for ya, are trying to leave your camera in place so a camera > projection doesn't get compromised ? > > Sent from my iPhone > > > On Dec 11, 2013, at 4:54 PM, matt estela <[email protected]> wrote: > > > > In maya, if you parent one object to another, the default behaviour is > for the child object to keep its current position. There's an option to > turn this off, but its rarely used. > > > > In nuke, the default behaviour is to not main the current position, and > snap to a new location as if the parent is the world origin. Is there a way > to make it behave like maya? > > > > I know there's tricks for meshes, but last night I stumped a few > lighters in the department where I wanted to parent a camera to an axis, > but leave it in its current location, couldn't do it. > > > > We tried doing stuff like expressions that subtract the values of the > parent at frame 1 from the parent transforms, kind of worked, kind of > didn't. In the end I just went back to maya, baked keyframes, exported a > camera. > > > > I assume we're missing a trick... right? RIGHT??? > > > > > > -matt > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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