Connect a second viewer to the same node. Have one be 2D and one 3D, then you don't have to switch everytime you've selected a node in 2D Den 14 maj 2015 21:02 skrev "Randy Little" <[email protected]>:
> You aren't missing much. You can hope they are outside the error > threshold and tweak that down. I usually set min length to 3 (stock > setting) Max track error to 3 and max error to as low as possible and > still have enough trackers. I start at 5. If five doesn't work I start > thinking about fixing the plate CC or sharpens or whatever and adding more > user tracks. > > Randy S. Little > http://www.rslittle.com/ > http://www.imdb.com/name/nm2325729/ > > > > On Thu, May 14, 2015 at 2:34 PM, Ned Wilson <[email protected]> wrote: > >> Hello all, >> >> I have a plate connected to a CameraTracker, and am attempting to get >> a decent solve. With the camera tracker selected and connected to the >> viewer, I switch into 3D view. From there, I can clearly visualize >> some of the solved tracking points that are in error. What I want to >> do is marquee select them, delete them, and update the solve. >> >> I tried Vertex Selection mode. Well, frankly, I tried all of the >> different selection modes. However, try as I might, I am unable to >> actually select anything in the 3D view. The only way I have done this >> successfully in the past is to switch back into the 2D view, try and >> guess at which points are in error, and then go back into 3D to see if >> they are selected. >> >> What am I missing here? >> >> -n >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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