I don't understand why you would try to fix a track this way by trying to
match the 2d to the 3d one?  Why not work on improving the track instead by
adding usertracks?
ᐧ

--
Deke Kincaid
Media & Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]

On Fri, May 15, 2015 at 2:29 PM, Ned Wilson <[email protected]> wrote:

> Marten,
>
> What you have described is exactly how I've been doing it, but to me,
> this is a counter intuitive and time-consuming workflow. There are
> many times where 3D points that are part of the solve, even after
> error filtering, are not even close to accurate. With several hundred
> tracking points, it can be excessively complicated and frustrating to
> guess which 2D point corresponds to the 3D point that is in error.
>
> So, I guess this is more of a feature request. Thanks everyone for
> clarifying, and I will forward this on to the Foundry.
>
> -n
>
> On Thu, May 14, 2015 at 11:25 PM, Marten Blumen <[email protected]> wrote:
> > Just select them in 2d and delete ya.
> >
> > Steps are: Track, solve, create linked camera, tab key -select camera and
> > lock 3d camera -top red icon, then zoom in, identify the tracks, tab key
> > switch to 2d, select tracker, delete, update .  rinse and repeat.
> >
> > On 15 May 2015 at 17:53, Daniel Hartlehnert <[email protected]> wrote:
> >>
> >> Because you can be specific about what you want to delete? Instead of
> >> letting an algorithm decide.
> >>
> >> Am 15.05.2015 um 04:46 schrieb Marten Blumen:
> >>
> >> What's the advantage of selecting/deleting 3d points? just use the
> >> RMS/Track Error slider to set the threshold on the AutoTracks tab. bad
> ones
> >> go red - delete them...
> >>
> >> On 15 May 2015 at 07:28, Daniel Hartlehnert <[email protected]> wrote:
> >>>
> >>> Unfortunately nothing. It doesn't work that way. It could be so easy,
> but
> >>> its not :(
> >>>
> >>> Am 14.05.2015 um 20:34 schrieb Ned Wilson:
> >>>
> >>> > Hello all,
> >>> >
> >>> > I have a plate connected to a CameraTracker, and am attempting to get
> >>> > a decent solve. With the camera tracker selected and connected to the
> >>> > viewer, I switch into 3D view. From there, I can clearly visualize
> >>> > some of the solved tracking points that are in error. What I want to
> >>> > do is marquee select them, delete them, and update the solve.
> >>> >
> >>> > I tried Vertex Selection mode. Well, frankly, I tried all of the
> >>> > different selection modes. However, try as I might, I am unable to
> >>> > actually select anything in the 3D view. The only way I have done
> this
> >>> > successfully in the past is to switch back into the 2D view, try and
> >>> > guess at which points are in error, and then go back into 3D to see
> if
> >>> > they are selected.
> >>> >
> >>> > What am I missing here?
> >>> >
> >>> > -n
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