Any of you Nukers on the forums like to share any tips or experiences for
Comping in LatLong Space.

 Its a new exciting arena. One in which i just delving into...Ive just seen
the google stories specifically 'HELP' with its comped 3d Lizard and it
looked great.


I've also seen the recent Nuke tech demo at NAB this year and can see the
people are still developing techniques to how to actually use the more
traditional 2D comp tricks in this LatLong distorted space.


1. Rig removals are a case in point, is the best way to do to tackle these
spherical transform the rig into the less distrorted central region and
then rotate it back to its orginal or is their a better way. If this region
needs to be tracked.. how do you approach this?


2. stabilizing plates. whats the best approach?

3. The LatLong blue that the Foundry demo'd in the Blink Script was
interesting as the blur strength was obviously stronger at different parts
of of the distorted plate.

This lead me to think could we somehow use a sphercial distortion map for
all our nodes or a utilize a STMAP UV map in some way.


It would be good to hear from other peoples experience with comping in his
LatLong Space , on what TO DO and NOT TO DO.



cheers

pat wong
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