Deke

Thanks for the reply, yes ive seen these Videos before and whilst i believe
the techniques in the video will work for most situations where the camera
is locked off, Things tend to get a bit more complicated when the camera
plate is moving and there are subjects in the shot,


On 28 June 2015 at 01:26, Deke Kincaid <[email protected]> wrote:

> Pat, to answer your question the workflow with the existing nuke tools
> either:

1. breaking the latlong images into six packs with the sphericalTransform
> node. Fix in cubic, then reconvert back to latlong.
>


How do you deal with this if an object that needs to be removed travels
along multiple packs. Logically i assume you'd just tile up the six packs
and deal with it that way, But the image dimensions might end up
potentially large...


2.mapping the latlong onto a sphere and then projecting images onto the
> sphere to patch and fix images.
>
>

Would  projecting onto a sphere would result in a lack of parrallax? so im
guessing you might need geo of the scene ideally?


Pat





> Frank Reuter did some videos 4 years ago showing some of these
> workflows on making HDR's which is exactly the same as working with VR.
> Also he has some nice stitching with cards videos in there.
>
> https://vimeo.com/album/2567386
>
> On Saturday, June 27, 2015, Pat Wong <[email protected]> wrote:
>
>> Any of you Nukers on the forums like to share any tips or experiences for
>> Comping in LatLong Space.
>>
>>  Its a new exciting arena. One in which i just delving into...Ive just
>> seen the google stories specifically 'HELP' with its comped 3d Lizard and
>> it looked great.
>>
>>
>> I've also seen the recent Nuke tech demo at NAB this year and can see the
>> people are still developing techniques to how to actually use the more
>> traditional 2D comp tricks in this LatLong distorted space.
>>
>>
>> 1. Rig removals are a case in point, is the best way to do to tackle
>> these spherical transform the rig into the less distrorted central region
>> and then rotate it back to its orginal or is their a better way. If this
>> region needs to be tracked.. how do you approach this?
>>
>>
>> 2. stabilizing plates. whats the best approach?
>>
>> 3. The LatLong blue that the Foundry demo'd in the Blink Script was
>> interesting as the blur strength was obviously stronger at different parts
>> of of the distorted plate.
>>
>> This lead me to think could we somehow use a sphercial distortion map for
>> all our nodes or a utilize a STMAP UV map in some way.
>>
>>
>> It would be good to hear from other peoples experience with comping in
>> his LatLong Space , on what TO DO and NOT TO DO.
>>
>>
>>
>> cheers
>>
>> pat wong
>>
>>
>>
>
> --
> -----
> Deke Kincaid
> M&E OEM Development Manager
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
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