The Modelbuilder has a "Geo" input pipe which will allow you to snap geo to
vertices from any input.  You can use this with point clouds from the
CameraTracker or the PointCloudGenerator.  This is also good for keeping
the scale the same between two solves.

--
Deke Kincaid
Media & Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]

On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx <[email protected]> wrote:

>  You can create primitives in ModelBuilder but you can't snap them to
> other vertices afaik. You can't import geo and edit it in ModelBuilder
> either. Try EditGeo instead (but don't hold your breath).
>
>
> On 01/07/15 12:12, Ned Wilson wrote:
>
> Hello All,
>
> I have a basic card that I made from selecting some solved 3D points from the 
> CameraTracker node, right-clicking, and selecting Create -> Card.
>
> I would love to pull this geo into ModelBuilder and tweak it. Is there a way 
> to import geometry into the model builder node? As an alternative, can you 
> create primitives within model builder and snap them to existing geo, such as 
> vertices or faces?
>
> Thanks!
>
> -n
>
>
>
>
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