The Modelbuilder has a "Geo" input pipe which will allow you to snap geo to vertices from any input. You can use this with point clouds from the CameraTracker or the PointCloudGenerator. This is also good for keeping the scale the same between two solves.
-- Deke Kincaid Media & Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: [email protected] On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx <[email protected]> wrote: > You can create primitives in ModelBuilder but you can't snap them to > other vertices afaik. You can't import geo and edit it in ModelBuilder > either. Try EditGeo instead (but don't hold your breath). > > > On 01/07/15 12:12, Ned Wilson wrote: > > Hello All, > > I have a basic card that I made from selecting some solved 3D points from the > CameraTracker node, right-clicking, and selecting Create -> Card. > > I would love to pull this geo into ModelBuilder and tweak it. Is there a way > to import geometry into the model builder node? As an alternative, can you > create primitives within model builder and snap them to existing geo, such as > vertices or faces? > > Thanks! > > -n > > > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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