Aligning geo to the camera was moved into the cameraTracker when we updated
it in v8.

http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/3d_survey_points.html
http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/tracking_usertracks.html

--
Deke Kincaid
Media & Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]

On Tue, Jun 30, 2015 at 7:37 PM, Frank Rueter|OHUfx <[email protected]> wrote:

>  Ah, cool, I was wrong. I never use the geo pipe since I realised it won't
> let you align the incoming geo to the camera - or can it do that by now?
>
>
> On 01/07/15 12:53, Deke Kincaid wrote:
>
> The Modelbuilder has a "Geo" input pipe which will allow you to snap geo
> to vertices from any input.  You can use this with point clouds from the
> CameraTracker or the PointCloudGenerator.  This is also good for keeping
> the scale the same between two solves.
>
>    --
>  Deke Kincaid
> Media & Entertainment OEM Development Manager
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]
>
> On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx <[email protected]>
> wrote:
>
>>  You can create primitives in ModelBuilder but you can't snap them to
>> other vertices afaik. You can't import geo and edit it in ModelBuilder
>> either. Try EditGeo instead (but don't hold your breath).
>>
>>
>> On 01/07/15 12:12, Ned Wilson wrote:
>>
>>  Hello All,
>>
>> I have a basic card that I made from selecting some solved 3D points from 
>> the CameraTracker node, right-clicking, and selecting Create -> Card.
>>
>> I would love to pull this geo into ModelBuilder and tweak it. Is there a way 
>> to import geometry into the model builder node? As an alternative, can you 
>> create primitives within model builder and snap them to existing geo, such 
>> as vertices or faces?
>>
>> Thanks!
>>
>> -n
>>
>>
>>
>>
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>
>
>
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>
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