Ah, cool, I was wrong. I never use the geo pipe since I realised it
won't let you align the incoming geo to the camera - or can it do that
by now?
On 01/07/15 12:53, Deke Kincaid wrote:
The Modelbuilder has a "Geo" input pipe which will allow you to snap
geo to vertices from any input. You can use this with point clouds
from the CameraTracker or the PointCloudGenerator. This is also good
for keeping the scale the same between two solves.
--
Deke Kincaid
Media & Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk/>
Email: [email protected] <mailto:[email protected]>
On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx <[email protected]
<mailto:[email protected]>> wrote:
You can create primitives in ModelBuilder but you can't snap them
to other vertices afaik. You can't import geo and edit it in
ModelBuilder either. Try EditGeo instead (but don't hold your
breath).
On 01/07/15 12:12, Ned Wilson wrote:
Hello All,
I have a basic card that I made from selecting some solved 3D points from the
CameraTracker node, right-clicking, and selecting Create -> Card.
I would love to pull this geo into ModelBuilder and tweak it. Is there a
way to import geometry into the model builder node? As an alternative, can you
create primitives within model builder and snap them to existing geo, such as
vertices or faces?
Thanks!
-n
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