As I recall... There is a snow or rain particle preset that cone with nuke that 
could be adapted to your needs.  These are in the toolssets menu. 

It might make sense to rig up two of these... One for distance and one for 
near. 

Sent from my iPhone

> On 9 Jun 2016, at 6:19 PM, Crunch vFx <crunc...@gmail.com> wrote:
> 
> use any thirdparty plugin that'll fast like particle illusion etc 
> 
> On Fri, May 27, 2016 at 2:49 AM, Michael Garrett <michaeld...@gmail.com> 
> wrote:
>>> emitter, turbulence, gravity.
>> 
>> That sounds like a good start! Thanks. I'll see what I can do.
>> 
>>> On 26 May 2016 at 17:01, Igor Majdandzic <subscripti...@badgerfx.com> wrote:
>>> Its hard to say without seeing the established look, but basically emitter, 
>>> turbulence, gravity. Then play with the knobs until you are happy. 
>>> Or do you have any specific question?
>>> 
>>>> Am 26.05.2016 um 22:37 schrieb Michael Garrett:
>>>> I have not as yet used Nuke particles in production, but now seems to 
>>>> finally be the time. I have about ten shots that need falling/floating 
>>>> grey ash in a room, with a bit of turbulence. Somewhat like grey snow. The 
>>>> look is established already with an element on a card which is some dust 
>>>> blowing around that I've slowed down with Kronos. It doesn't need to 
>>>> settle.
>>>> 
>>>> This seems like a straightforward task, it seems the best approach is to 
>>>> have a rectangular emitter at "ceiling height" and create some basic 
>>>> textured geo for the ash so that it tumbles (unlike a sprite).
>>>> 
>>>> The best tutorial I've seen online is the falling leaves one, so I intend 
>>>> to go through that more carefully. Any tips appreciated though.
>>>> 
>>>> Thanks,
>>>> Michael
>>>> 
>>>> 
>>>> 
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