Partical illusion for nuke.  Go to genarts they have like 3 partical
systems for Nuke.
On Jun 9, 2016 07:19, "Crunch vFx" <crunc...@gmail.com> wrote:

> use any thirdparty plugin that'll fast like particle illusion etc
>
> On Fri, May 27, 2016 at 2:49 AM, Michael Garrett <michaeld...@gmail.com>
> wrote:
>
>> emitter, turbulence, gravity.
>>
>>
>> That sounds like a good start! Thanks. I'll see what I can do.
>>
>> On 26 May 2016 at 17:01, Igor Majdandzic <subscripti...@badgerfx.com>
>> wrote:
>>
>>> Its hard to say without seeing the established look, but basically
>>> emitter, turbulence, gravity. Then play with the knobs until you are happy.
>>>
>>> Or do you have any specific question?
>>>
>>> Am 26.05.2016 um 22:37 schrieb Michael Garrett:
>>>
>>> I have not as yet used Nuke particles in production, but now seems to
>>> finally be the time. I have about ten shots that need falling/floating grey
>>> ash in a room, with a bit of turbulence. Somewhat like grey snow. The look
>>> is established already with an element on a card which is some dust blowing
>>> around that I've slowed down with Kronos. It doesn't need to settle.
>>>
>>> This seems like a straightforward task, it seems the best approach is to
>>> have a rectangular emitter at "ceiling height" and create some basic
>>> textured geo for the ash so that it tumbles (unlike a sprite).
>>>
>>> The best tutorial I've seen online is the falling leaves one, so I
>>> intend to go through that more carefully. Any tips appreciated though.
>>>
>>> Thanks,
>>> Michael
>>>
>>>
>>>
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>>>
>>>
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>>
>>
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>
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