OK, so further looking at the clips in the Color Tool, I see:

Look Name = ARRI 709.aml
Look Burned In = no
Target Color Space = Rec 709

So I'm guessing the DP didn't do anything special.

On Fri, Oct 28, 2016 at 12:37 PM, Gary Jaeger <g...@corestudio.com> wrote:

> Great, thanks Joseph. Btw, Arri Meta Extract seems to generate the .aml
> files, right? Or is the command line tool doing something different?
>
> On Fri, Oct 28, 2016 at 12:34 PM, Joseph Goldstone <jgoldst...@arri.com>
> wrote:
>
>>
>> On Oct 28, 2016, at 12:14 PM, Gary Jaeger <g...@corestudio.com> wrote:
>>
>> That’s great info, thanks Joseph. I’ll ask the DP if any in camera
>> grading was done. And just so I’m clear, if they *were* done we could
>> extract, convert and use in nuke, correct?
>>
>>
>> You could, though at the present time, though the extraction can be done
>> with a command-line tool, the conversion from ARRI 3D LUT format to a
>> Nuke-ready format requires use of a GUI tool. Not so great if your DP used
>> a different in-camera grade on 2,500 effects shots. But mostly we find that
>> people develop a handful of looks in pre-production (“daylight exterior”,
>> “daylight interior”, “evening exterior”, “evening interior”, “flashback”)
>> and then select one of that menu of a handful for all the shots in a
>> sequence. Or just use one for the entire production.
>>
>>
>> And is that where we’d load the 3D LUT into an ocio file transform
>> downstream of the read but ahead of any FX work?
>>
>>
>> I wouldn’t think that you would be using the LUT until after you’d added
>> the VFX:
>>
>>    1. File comes in LogC.
>>    2. You extract the .aml with the command-line tool and use the GUI
>>    tool to convert it to, say, IRIDAS .cube.
>>    3. Read the LogC file in and linearize to your working space (e.g. if
>>    you are using ACES, linearize the LogC to ACEScg using the LogC IDT)
>>    4. bring in your dinosaur from your dinosaur’s encoding space to the
>>    working space, and comp in working space
>>    5. transform the comp from working space to LogC (inverse of (3)
>>    above).
>>    6. apply .cube file from (2) via OCIO FileTransform to get
>>    displayable values.
>>
>> I don’t want to give you specific parameter settings since I’m using a
>> prototype ACES 1.0.3 OCIO config and am using Nuke 10.0v4. I think the
>> earliest Nuke 10.0 + ACES OCIO config support may have had some issues
>> (though HPD is the authority on this) and anyway, researchers shouldn’t
>> tell production people what to do. (And indeed you may not be working in
>> ACES at all, and I’ve totally forgotten what Nuke is like pre-ACES, which
>> is why 1-6 above are a bit vague.)
>>
>> Best—
>> —joseph
>>
>>
>> *Gary Jaeger */ 650.728.7957 direct / 415.518.1419 mobile
>> http://corestudio.com
>>
>> On Oct 28, 2016, at 11:58 AM, Joseph Goldstone <jgoldst...@arri.com>
>> wrote:
>>
>> The LogC is the same, and you can use a “standard LogC to Rec709 LUT”
>> from the ARRI website to match the traditional ALEXA look.
>>
>> Perhaps that’s enough of an answer for you right now. But for those of
>> you that are interested in the general question of LogC from the AMIRA…
>>
>> …there is a much more flexible color processing architecture built into
>> the AMIRA, the ALEXA MINI and the ALEXA SXT. In the AMIRA, the user has the
>> option of either extensively tweaking the standard processing, or loading
>> in a 3D LUT generated in another package (say, Resolve of Baselight) and
>> this 3D LUT will be carried in the .mov file as metadata. ASC CDL is also
>> applied differently to LogC data for those more recent cameras — bowing to
>> Hollywood tradition, on the AMIRA, MINI and SXT it’s the LogC data that
>> gets modified by the ASC CDL values, not the display-ready video values (as
>> is the case with older ALEXA models).
>>
>> There is not currently a command-line tool to extract these 3D LUTs
>> directly in a form that Nuke understands. There is a command to extract the
>> 3D LUT as a .aml file, and there is a GUI tool (the ARRI Color Tool) that
>> can be used to convert the .aml file into a variety of 3D LUT formats that
>> Nuke understands, but it’s not scriptable.
>>
>> To download the ARRI Color Tool, or to read more about it, you can look
>> here:
>> http://www.arri.com/camera/alexa/tools/arri_color_tool/
>>
>> To learn more about metadata extraction (including pulling out the look
>> file) you can look here:
>> http://www.arri.com/camera/alexa/tools/arri_meta_extract/
>>
>> I haven’t seen many features use this flexibility to date; many of them
>> are grading downstream and as Michael points out, LogC is LogC wherever.
>> But as you are on an AMIRA show, you should probably check to see if any
>> in-camera grading was done or any custom looks were loaded.
>>
>> Best—
>> —joseph
>>
>> On Oct 28, 2016, at 10:46 AM, Michael Garrett <michaeld...@gmail.com>
>> wrote:
>>
>> Hey Gary,
>>
>> Amira LogC is the same isn't it? It's possible Premiere is applying a
>> LogC to Rec709 LUT to roll the highlights off and get it looking
>> presentable. I would imagine from what you're saying that the footage looks
>> blown out in Nuke because it's not doing the additional s-curve in the
>> above LUT to get a reasonable image. Check out the Arri web site to
>> download a LogC to Rec709 LUT.
>>
>> Cheers,
>> Michael
>>
>> On 28 October 2016 at 13:02, Gary Jaeger <g...@corestudio.com> wrote:
>>
>>> I have a question about LogC as well. Do we need a different LUT to work
>>> with Amira LogC footage? I’m pretty sure the camera tags the clips, and for
>>> instance Premiere reads that and displays the footage with that lut so the
>>> editor (and client) see something reasonable i.e. not flat LogC like it is
>>> looking at the raw clips. But Nuke displays the footage quite blown out. I
>>> know the data is there, but is the AlexaV3LogC not the right transform?
>>>
>>>
>>> *Gary Jaeger */ 650.728.7957 direct / 415.518.1419 mobile
>>> http://corestudio.com
>>>
>>> On Oct 26, 2016, at 7:07 AM, Stepan Z <motionarti...@gmail.com> wrote:
>>>
>>> Hello i didn't think about the bitrate! Thank you Andrew! I'll read
>>> about the compare node!
>>>
>>> All the best
>>>
>>> Stepan
>>>
>>>
>>>
>>>
>>> On 25 Oct 2016, at 22:19, Andrew Mumford <a_mumf...@mac.com> wrote:
>>>
>>> Are your dpx's 10 bit ? - That would make it different for sure !
>>>
>>> There's also a "hidden" but wonderful node called"Compare" that is great
>>> for checking these things - gives you a visual and error based output.
>>>
>>> ---
>>> Andrew Mumford
>>>
>>>
>>> On Oct 25, 2016, at 09:56 AM, Stepan Z <motionarti...@gmail.com> wrote:
>>>
>>> Hello
>>>
>>> I'm using nuke studio to conform a few short edits, publish a source dpx
>>> sequence and a nuke script.
>>>
>>> So i'm bringing in original alexa logc encoded prores files, and
>>> publishing dpx sequence with logC set as the colorspace in the export
>>> dialog. When i then bring over that dpx sequence back into NS and drop it
>>> on top of the prores and disable all colour transforms (viewer to none
>>> instead of sRGB and the per file transform to linear) perceptually the
>>> files look identical. But when you sample a pixel or an area with the
>>> viewer the rgb values after two decimal places seem to change when your
>>> flicking between dpx and prores.
>>>
>>> Is this normal and is just the difference in encodings or should they be
>>> exactly the same given that they come from the same file and are in the
>>> same colourspace?
>>>
>>>
>>>
>>>
>>>
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>
> --
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650.728.7957 (direct) • 650.728.7060 (main)
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>



-- 
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650.728.7957 (direct) • 650.728.7060 (main)
http://corestudio.com
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