Don't you need object proper, material etc IDs for that? I don't think
Nuke can do that unfortunately.
On 31/03/17 11:18 AM, Deke Kincaid wrote:
> I doubt it. Nuke's scanlineRenderer shading system is pretty limited.
>
> On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé <[email protected]> wrote:
>
>> Hi
>>
>> Is there a gizmo/plugin to generate a cryptomatte out of nuke's scanline
>> render? Or something similar without generating dozens of channels?
>>
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