indeed
On 31/03/17 12:39 PM, Hugo Léveillé wrote:
Yeah.. was hoping maybe something got developed with the ray render or
someone more clever than me had a solution. Would be handy with large
particles setup
On Mar 30, 2017, at 7:34 PM, Frank Rueter|OHUfx <[email protected]
<mailto:[email protected]>> wrote:
Don't you need object proper, material etc IDs for that? I don't
think Nuke can do that unfortunately.
On 31/03/17 11:18 AM, Deke Kincaid wrote:
I doubt it. Nuke's scanlineRenderer shading system is pretty limited.
On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé <[email protected]
<mailto:[email protected]>> wrote:
Hi
Is there a gizmo/plugin to generate a cryptomatte out of nuke's
scanline render? Or something similar without generating dozens
of channels?
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