indeed

On 31/03/17 12:39 PM, Hugo Léveillé wrote:
Yeah.. was hoping maybe something got developed with the ray render or someone more clever than me had a solution. Would be handy with large particles setup



On Mar 30, 2017, at 7:34 PM, Frank Rueter|OHUfx <[email protected] <mailto:[email protected]>> wrote:

Don't you need object proper, material etc IDs for that? I don't think Nuke can do that unfortunately.


On 31/03/17 11:18 AM, Deke Kincaid wrote:
I doubt it.  Nuke's scanlineRenderer shading system is pretty limited.

On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé <[email protected] <mailto:[email protected]>> wrote:

    Hi

    Is there a gizmo/plugin to generate a cryptomatte out of nuke's
    scanline render? Or something similar without generating dozens
    of channels?



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