Yeah.. was hoping maybe something got developed with the ray render or someone more clever than me had a solution. Would be handy with large particles setup
> On Mar 30, 2017, at 7:34 PM, Frank Rueter|OHUfx <[email protected]> wrote: > > Don't you need object proper, material etc IDs for that? I don't think Nuke > can do that unfortunately. > > > >> On 31/03/17 11:18 AM, Deke Kincaid wrote: >> I doubt it. Nuke's scanlineRenderer shading system is pretty limited. >> >>> On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé <[email protected]> wrote: >>> Hi >>> >>> Is there a gizmo/plugin to generate a cryptomatte out of nuke's scanline >>> render? Or something similar without generating dozens of channels? >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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