Yeah.. was hoping maybe something got developed with the ray render or someone 
more clever than me had a solution. Would be handy with large particles setup 



> On Mar 30, 2017, at 7:34 PM, Frank Rueter|OHUfx <[email protected]> wrote:
> 
> Don't you need object proper, material etc IDs for that? I don't think Nuke 
> can do that unfortunately.
> 
> 
> 
>> On 31/03/17 11:18 AM, Deke Kincaid wrote:
>> I doubt it.  Nuke's scanlineRenderer shading system is pretty limited.
>> 
>>> On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé <[email protected]> wrote:
>>> Hi
>>> 
>>> Is there a gizmo/plugin to generate a cryptomatte out of nuke's scanline 
>>> render? Or something similar without generating dozens of channels?
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>  
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to