Maybe I missed how to do this, but is there a way to have multiple
objects in Nuke 3D space and with the scanline render, or rayRender
for that matter, render one of those objects with the primary
visibility turned off? So it can cast shadows but be unseen? or create
a reflection but be invisible?

-- 
Cheers,
-Daniel


Daniel L Smith
VFX Supervisor & Stereographer
Foundry Certified NUKE Instructor
http://www.danimation.com

716-435-0735 [email protected]
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