When I apply the fill matte to the object that is casting the reflection, it disables RayRender from rendering any reflections. I need to get the objects reflections without the object in there. Just like you would set up any normal AOV in Maya. Fillmat replaces the RGBA values, not hides the visibility. Visibility is what I need. Output Mask will work for a shadow pass, but still doesn't solve the visibility issue.
Thanks On Wed, Apr 12, 2017 at 10:40 AM, Deke Kincaid <[email protected]> wrote: > There is a "FillMatte" shader which essentially does this. > > > On Wed, Apr 12, 2017 at 2:21 AM contact <[email protected]> wrote: >> >> Hey Daniel, >> each light has a "output mask" option. >> You can use this output as a shadow matte. >> Hope this helps. >> >> Cheers >> Michael >> >> >> -------- Original message -------- >> From: Danimator <[email protected]> >> Date: 12/04/2017 01:25 (GMT+01:00) >> To: Nuke user discussion <[email protected]> >> Subject: [Nuke-users] Primary Visibility >> >> Maybe I missed how to do this, but is there a way to have multiple >> objects in Nuke 3D space and with the scanline render, or rayRender >> for that matter, render one of those objects with the primary >> visibility turned off? So it can cast shadows but be unseen? or create >> a reflection but be invisible? >> >> -- >> Cheers, >> -Daniel >> >> >> Daniel L Smith >> VFX Supervisor & Stereographer >> Foundry Certified NUKE Instructor >> http://www.danimation.com >> >> 716-435-0735 [email protected] >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Cheers, -Daniel Daniel L Smith VFX Supervisor & Stereographer Foundry Certified NUKE Instructor http://www.danimation.com 716-435-0735 [email protected] _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
