Hey Daniel,each light has a "output mask" option.You can use this output as a shadow matte.Hope this helps. Cheers Michael
-------- Original message --------From: Danimator <[email protected]> Date: 12/04/2017 01:25 (GMT+01:00) To: Nuke user discussion <[email protected]> Subject: [Nuke-users] Primary Visibility Maybe I missed how to do this, but is there a way to have multiple objects in Nuke 3D space and with the scanline render, or rayRender for that matter, render one of those objects with the primary visibility turned off? So it can cast shadows but be unseen? or create a reflection but be invisible? -- Cheers, -Daniel Daniel L Smith VFX Supervisor & Stereographer Foundry Certified NUKE Instructor http://www.danimation.com 716-435-0735 [email protected] _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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