Hey Daniel,each light has a "output mask" option.You can use this output as a 
shadow matte.Hope this helps.
Cheers Michael

-------- Original message --------From: Danimator <[email protected]> Date: 
12/04/2017  01:25  (GMT+01:00) To: Nuke user discussion 
<[email protected]> Subject: [Nuke-users] Primary Visibility 
Maybe I missed how to do this, but is there a way to have multiple
objects in Nuke 3D space and with the scanline render, or rayRender
for that matter, render one of those objects with the primary
visibility turned off? So it can cast shadows but be unseen? or create
a reflection but be invisible?

-- 
Cheers,
-Daniel


Daniel L Smith
VFX Supervisor & Stereographer
Foundry Certified NUKE Instructor
http://www.danimation.com

716-435-0735 [email protected]
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