While the idea of a single "Super" class has obvious appeal in as
flexible a genre as supers, I wanted to have a go at creating a few
other classes. My first round of ideas (not yet discarded) was the
typical division by power type -- Skilled, Powered, etc. I have just had
an idea I wanted to bounce off some people, though, and that would be
division by story role -- Hero, Villain, Henchman (an NPC class), etc.
The reason for this would be to create feats that were more
plot-oriented than realistic...Villains would gain feats such as "Escape
Certain Death", Heroes would gain feats such as "Mook Takedown"
(allowing them to dispose of a number of low-level opponents in a single
combat trun, provided they describe how they do so dramatically.

Note these ideas aren't mutually exclusive...plot-related feats were
part of my idea all along, and there's no reason they can co-exist with
more stat-and-skill related abilities. I'm just looking for feedback...

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