> Lizard
>
> While the idea of a single "Super" class has obvious appeal in as
> flexible a genre as supers, I wanted to have a go at creating a few
> other classes. My first round of ideas (not yet discarded) was the
> typical division by power type -- Skilled, Powered, etc. I have just had
> an idea I wanted to bounce off some people, though, and that would be
> division by story role -- Hero, Villain, Henchman (an NPC class), etc.

This sounds very workable, especially if they have different xp charts.  It
hearkens back to old D&D, where Thieves shot up levels like rockets while
Paladins plodded methodically along.

> The reason for this would be to create feats that were more
> plot-oriented than realistic...Villains would gain feats such as "Escape
> Certain Death", Heroes would gain feats such as "Mook Takedown"
> (allowing them to dispose of a number of low-level opponents in a single
> combat trun, provided they describe how they do so dramatically.

Again, this is a lot like 3e.  Class-exclusive feats, feats with
prerequisites, skills and class abilities all coexist nicely there.  What
you're doing is changing the starting and advancement parameters for each
class, which is a fine way to achieve your ends.  So long as all the players
are on a relatively even footing, you should be in great shape.

-Brad

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