>[EMAIL PROTECTED] wrote:
>> As someone who just joined the list, has there been any discussion to date of
a live action version of the d20 >>system? If so, can I retrieve an archive of
the emails?
>No discussion, but...
>LARP d20 would be easy. Replace the d20 roll with *something* (even a static
"10"), and it's fine.
>Boffer-LARP (woo hoo!) is a bit trickier, but still easy. You get to ignore
the d20 roll for most things, and just >have each hit do a flat ammount of
damage. :)
>DM, a fan-but-never played of the MidLand boffer-LARP over in Buffalo, NY.
We've been looking at the aspects of doing a larp conversion for a while now.
Non combat skills will be pretty easy to convert over. Combat is a bit trickier
since a true larp doesn't use randomizers. I know a lot of people will argue my
last statement, but the fact is that until VtM came out and started calling
itself a larp, all "larps" were true live action, while live games with
randomizers were called "IL" (Interactive Literature) style games. VtM, CoC
Live, Passion Play, etc... are all IL style games. In a true larp you never need
to break character to see whether or not you succeed at an action.
I have a few different ideas simmering, when I put them on paper I'll post them.
John Bacon - Lead Rules Designer - Nero Int'l
www.nerolarp.com