Well I can see everyone either as a Rogue or Warrior and then picking skills
to flesh out the rest.
So your a Private Eye? That is a Rogue with investigation, bribe and handgun
skills.
They could add other classes that might be work. Academic, Meta-Physician,
so on...
I am looking forward to it. Mostly so I can add Mythos stuff to my own
games!
Warlock.
--
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----- Original Message -----
From: "Brian C. Robinson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 25, 2000 11:00 AM
Subject: RE: [ogf-d20-l] D20 Call of Cthulhu announce. from gaming outpost
> On Wed, 25 Oct 2000, Jay Adan wrote:
>
> > CoC already has a semi-class based system. Professions work very close
to
> > the same way. As for levels... it would be very easy for the designers
to
> > come up with a new take on that to fit the game. They are, of course,
not at
> > all restricted by the terms of the D20 license.
> >
> I don't really find the professions rules to be similar to
> classes. Maybe its because my Keeper doesn't follow them, but even in the
> book there's plenty of leeway to customize your character by spending
> skill points in certain areas.
> Plus, there are TONS of possible professions you could have in
> CoC. If they try to do justice to them all in teh D20 book that info will
> take up many pages. I also can't see feats being used in CoC.
>
> "We're a society of couch potatoes reduced to watching a houseful of other
> couch potatoes in search of something human." - Bill Wyman on Big Brother
> | JA2 FAQ: come.to/ja2faq | JADG Mailing List: www.onelist.com/group/jadg
|
>
>