> Max Skibinsky
>
> Here is the parts what concerns me:
>
> ---------------------------------------
> 1. D20STLG, General Definitions:
> " 'Interactive Game': means a piece of computer gaming software
> that is designed to accept inputs
> from human players or their agents, and use rules to resolve the
> success or failure of those inputs,
> and return some indication of the results of those inputs to the users."
> ---------------------------------------
>
> Under such definition falls about 99% of all software and
> non-static websites. Web page what creates
> NPC name (indication of result) from race & class (user input)
> from a table (rules) using random generator (success or failure) - its
already
> "interactive game" under this terms.

The key phrase in that section is 'success or failure' of those inputs.
When generating an NPC, Monster, Adventure, or whatever there is no success
or failure test, simply a tabulation based on the rules.  A 'success or
failure' is a roll of a die for the purposes of resolving an in-game
situation, such as combat, skill checks, spell resistance, saving throws -
situations where the term 'failure' means something.  It cannot be applied
to all die rolls (such as a random encounter table) because the concepts of
'success' or 'failure' simply don't mean anything in that context.

You will have a much bigger problem with the prohibition on describing
character creation and level advancement, especially for generating NPCs.
The process cannot be automated like the Character Generator demo or
MasterTools and still qualify for the d20 logo.

If you forego the d20 logo, you can do anything you want, but the status of
your code is somewhat undefined at this point.  It might be OGC, or PI, or
something else.  Nobody is quite sure.

-Brad

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