At 07:11 PM 1/21/2001, Faustus von Goethe wrote:
>Does anyone know ...
>
>What was the rationale for making all of those "class features" (e.g.
>Barbarian Uncanny Dodge, Assassin Uncanny Dodge, Rogue Uncanny Dodge,
>Shadowdancer Uncanny Dodge) when for all purposes they are identical to
>feats? This seems true of about 90% of "Class Features"?
>
>Really seems they should be feats...
Because then you move to a classless system, where any class can be built
from feats. Create feats like Cast Arcane Magic, 8 Sided Hit Dice, Improved
Base Attack...