At 07:11 PM 1/21/2001, Faustus von Goethe wrote:
>Does anyone know ...
>
>What was the rationale for making all of those "class features" (e.g. 
>Barbarian Uncanny Dodge, Assassin Uncanny Dodge, Rogue Uncanny Dodge, 
>Shadowdancer Uncanny Dodge) when for all purposes they are identical to 
>feats?  This seems true of about 90% of "Class Features"?
>
>Really seems they should be feats...

Because then you move to a classless system, where any class can be built 
from feats. Create feats like Cast Arcane Magic, 8 Sided Hit Dice, Improved 
Base Attack...

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