>From: Doug Meerschaert <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [ogf-d20-l] Does it make sense for PCs to make things?
>Date: Mon, 22 Jan 2001 17:29:58 -0500
>
>Martin L. Shoemaker wrote:
>
>>So it makes sense for this weapon, but just barely. The PC would have to
>>give up adventuring for a week AND give up normal income as well. But it
>>could work out.
>
>You can't get work and adventure in the same week; it's a full-week
>activity.
>
>>Wow! In other words, if I make a blaster, I lose 10 times its cost, 
>>compared
>>to just taking job work as it comes along.
>
>That's a hand-made blaster!  Authentic, built-from-scratch items
>*should* be 10x as expensive as mass produced equivalents.
>
>
>DM
>

I think 10X is a bit extreme, but I do agree building something from scatch 
rather than modifying it should be more expensive.  However I believe the 
cost should be based on the persons level of skill.  I person poorly trained 
will use more product doing something than a master.  A master knows all the 
tricks, and shortcuts.

Moondancer

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