To complete my first mail about wound effetcs, here is a sample of what I thinking about. It's an extension of VP/WP rules by Brad Thompson (which is already a great work in itself). Let's add two new 'conditions': - Seriously wounded: the character has suffered wounds that hindred his movements and can break his concentration. All bonuses from abilities, skills, levels (base attack, saving) are halved. Spellcasting requires a succesful concentration check. - Critically wounded: like Seriously wounded, but bonuses are divided by 4. Then, apply the worst : - when character remaining wound points is below half its total wound points, it is seriously wounded. - When character remaining wound points is below one quarter of its total wound points, is it critically wounded. Note that characters continue to heal wound points as normal. But a seriously or critically wounded character can not heal vitality points. I add that these rules should apply to PCs as to monsters and NPCs. PG. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
