>Out of everyone on this list, please respond to the following questions:
>
>1) If you wrote a module, would you place it on the open license agreement?

Yes, I would.

>2) How do you think such an agreement affects a new writer breaking 
>into the field?

He gets to write for the most popular RPG, and possibly make a mark 
in the field.

>3) Do you think experienced writers will use the open license agreement?

No doubt. Means more exposure.

>4) What do you predict will happen to professional writers who 
>choose not to use the OGL?

They'll get exposure, but not the guaranteed exposure a D20 adventure would.

>5) Who benefits the most from the OGL, and why?

The gamer. Because of the increased number of accessories, adventures 
and modules.

>
>To state my biases, I believe that the OGL does not, as yet, hold 
>water in the legal sense and contains a logical structure designed 
>to provide WotC with the equivalent of a slushpile with no need to 
>pay the authors for more than one copy rather than a royalty.  With 
>that under consideration, feel free to remove any slant from the 
>questions.

So we see your a priori assumption, the OGL will fail. How do you 
know this? What information do you have that points to its inevitable 
failure?

Can you give me the winning numbers in Wednesday's California lottery drawing?

Consider now the game of "Cheat the Prophet". In this game a prophet 
makes all sorts of prognostications about things to come. People 
listen carefully to what he has to say, and faithfully write them 
down. Then they go and do exactly the opposite.

Alan
-- 
Perilous Perambulations: http://mythusmage.freewebsites.com

Hazardous Hiking, a Dangerous Journeys Club: 
http://www.familyshoebox.com/family/brontesaurus 
-------------
For more information, please link to www.opengamingfoundation.org

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