> 1) If you wrote a module, would you place it on the open license
> agreement?

Yes, although I personally am more interested in rules than adventures

> 2) How do you think such an agreement affects a new writer
> breaking into the field?

Low risk, low return, except for the goodwill generated if the product is
good.  An author who makes a good product can build on that goodwill
("author of the popular 'Dungeon Diver' series", etc..)

> 3) Do you think experienced writers will use the open license agreement?

Experienced professional writers?  Not so much at first.  Amateur writers?
Yes.

> 4) What do you predict will happen to professional writers who
> choose not to use the OGL?

Very little will change from the current situation, but they may face stiff
competition from those who use the D20 STL.

> 5) Who benefits the most from the OGL, and why?

I think players themselves benefit most from OGL, while WotC benefits the
most from the D20 STL, with players running a close second.  Other third
parties, such as new game developers and authors running a distant third on
both counts.  Having the authors benefit the least would normally be a
problem, except that WotC is sweetening the deal by offering easy access to
the D&D rules, something authors have never had before, but always claimed
they wanted.  It will be a good experiment, one that I hope works.

-Brad

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