Hello,
Doug Meerschaert wrote:
> Infinite Possibilities <[EMAIL PROTECTED]> wrote:
>
> > If your going for a more "real" "feel" then you would also need to get rid
> of both classes and
> > AC as both abstract "reality" too much.
>
> Why? Or rather, How?
AC is probably the easiest. The whole to-hit/AC combination takes many factors into
consideration and compiles it all into one number. Is it really harder to hit a person
in
field plate? Or is it just harder to hurt the person in field plate? Can't tell
because it is
all one number.
For example in Alternity it was easier to hit a person in field plate, but harder to
hurt. You
actually new if you hit him or not. It was two separate processes. Less abstraction.
Class is just as bad. It pigeon holes everyone into a certain type. Really, you think
that a
fighter is realistically going to be able to wield every weapon he comes across just
as easily
as any other? Abstraction.
> Converting d20 is changing the feel of a cinematic game
> system to a certain game... not necessarily an accurate true-to-life
> simulation.
Right, but we are talking about feel as well. Some people like the feel that a more
"accurate"
system provides. Can't do that if your abstracting everything to meaningless numbers.
> > Plus any changes to hit point increase will require that all the damages for
> creatures and
> > spells be changed as well, as they both assume a certain number of hit
> points at higher
> > levels.
>
> I've heard this before, and my immediate reaction would be to say "No, you
> don't!"
Yes you do.
> The whole point of reducing HP is to make situations more "deadly" for the
> PCs.
No the reason to reduce hit points is to keep the characters constantly on there toes
with a
real sense of being in danger. If you reduce their HP's but don't reduce the damage
done to
them, all you are accomplishing is to make a rule set they are incapable of surviving
through.
> I don't see any reason to make the damage of a sword, exploding ball of
> fire, or giant claw any less as well...
Like i said, the point is not to make attacks auto kills, but to keep the characters
on their
toes and thinking.
> If you want to keep the "balance" of
> the game, why bother changing the system at all?
Because the role mechanic is good, and the feel sucks. At least for anything but heroic
fantasy. :-)
Have Fun,
Darren
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