Hello,
Doug Meerschaert wrote:
> Your problem isn't with AC then, but rather with how it's applied to armor.
Well since that is what AC is, my problem is with AC. I don't have a problem with the
term if
that is what you are saying. So if you want to change the way it works and still call
it AC,
that is fine with me.
> Change the AC to the "chance to hit", and have armor absorb x points of
> damage.
Which is fine. But you still have to redo all the AC bonuses. In your little "fix"
above they
would start being penalties. After all it is going to be easier to hit someone in
plate mail
than in leather?
> So? Change the class. Once again you state a problem with the specifics, but
> not the system itself.
Define what you mean by the system itself. Also, the specific about the class was just
an
example. There is pretty much nothing about the class that I like. Most of it
mechanical.
Besides if you have a skill based/leveless system, like I prefer. Then classes become
meaningless and useless.
> (You might as well call the fire&forget spell system a
> fundamental flaw, even though all you want to do is have a point-based system
> with the same spells.)
If you don't like a mechanic and change it to something else, then it is a flaw for
you. Don't
know about fundamental, but a flaw none the less.
> or how many HP I
> have.
The difference is that some games don't try to abstract it out of any real meaning. For
example. D&D assumes that a mage is going to be weaker than a fighter physically. That
is an
assumption that I don't agree with and don't feel i should be bound to. Some games
take care
of that by basing HP's on the stats (which are there to give that type of info about a
person)
instead of an assumption about how a wizard or fighter should be compared to the other.
The less assumptions that the designers make about how characters should be, the more
choices
one is ultimately going to have. And that should be the goal of any game.
> No need to scrap d20.
Do you honestly think I would be here if I wasn't interested in D20? I'll scrap
classes,
because i don't like how D&D handles them. If you want to name my new way of doing
characters
as classes, be my guest.
I will scrap levels because i don't like how D&D handles them. The same applies to
HP's and
possibly skills and feats, although i have to see them first. I will probably rename
them just
to keep the confusion down. But i don't think I've mentioned anything one way or the
other
about the core rolling mechanic.
> > Yes you do.
>
> *sigh* No, you don't!
Heh, :-) // With the most dramatic eye rolling, hand gestures, sighing and stomping
around
possible, "Yes, You do."
> So reduce the FREQUENCY of fireballs, giant dragons, etc. No need to change
> the threat level.
If you reduce the players HP's and not the incoming damage, then you have already
changed the
threat level. By changing the incoming damage you are fixing the threat level you
broke by
changing the HP's in the first place.
Just because you want gritty doesn't mean you want to throw out heroic as well.
> Or, if you want to "keep them on their toes," adapt the wound system from Star
> Wars, or come up with your own...
Since i haven't seen it and only know that it exists, that isn't an option at the
moment.
Course if they thought the HP mechanic was broke enough to fix it for Strar Wars, then
just
goes to show you that people are weird.
You have no problems accepting their changes to D20 right out of the hat. If I suggest
any you
are all over the place with me.
> > Like i said, the point is not to make attacks auto kills, but to keep the
> characters on their
> > toes and thinking.
>
> So? If you're chaning that by changing HP (the wrong fix, IMO)
What is your fix then?
> then you
> should just change the frequency of items that will kill the PCs so fast...
Hmm... OK, I can take the little bit of time it will take to fix a broken mechanic, or
I can
take the enormous amount of time that it will take to completely redesign my world to
work
around a (for my purposes) broken game mechanic.
> > > If you want to keep the "balance" of
> > > the game, why bother changing the system at all?
> >
> > Because the role mechanic is good, and the feel sucks. At least for anything
> but heroic
> > fantasy. :-)
>
> I wouldn't say that... and still, I think it's a lot simpler than you think it
> is.
Ok, I'm open to suggestions.
I dislike every aspect of classes. What should i do about it?
I dislike increasing HP's but would like to keep a heroic feel to the game. What
should I do
about it?
I dislike the way that D&D does levels and everything that goes with the increasing
level.
What should i do about it?
Have Fun,
Darren
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