>  If you are
> truly interested in retaining control over your IP, don't let it touch the
> OGL. If you are going to use the OGL for a game world that you want to
> retain control over, then you should definitely hire an attorney who knows
> IP laws. Otherwise you will probably lose control over at least
> some of your
> IP.


And don't forget to hire a lawyer if you go driving, or say something in
print, or have a job, or build a deck, or pay the neighborhood kid to mow
the lawn...

The OGL was simplified to NOT require a lawyer for every little project.
And, since the OGL isn't out yet (heck, the "copyleft" concept hasn't even
been tested in court yet!) I don't doubt that you could find one lawyer who
says its risky, one who says it's not, and one who says that he doesn't
know.


> The OGL requires you to make Open all rules derived from OGL rules. If you
> do not you are in violation of the license and have no right to
> use any OGL
> rules. You do not have the right to keep Closed any rules that you invent
> that are derived from OGL rules.

The OGL isn't limited to "rules."  "Content" (i.e., anything in the game
that isn't a rule) can also be covered.


> Unfortunately, this is not the case under the OGL. Ryan has said
> that it is
> doubtful that anyone could create a work that used the OGL and was
> completely Closed. Be careful! Hire an attorney to protect your IP!

Hmm... use the OGL and be completly closed...

"This e-mail is hereby covered under the OGL."
"Where's the open gaming content?"
"There isn't any."
"Then why are you using the OGL?"

:)


DM

-------------
For more information, please link to www.opengamingfoundation.org

Reply via email to