> Brad Thompson > > When people on this list propose a race or a story or a rule as > an example, > PLEASE take care in attacking the example as "too generic", "not > original", > "not useful", etc. We're trying to make and explore points here, not > actually do the work of game design. I agree, and no offence is taken. I proposed 'Snakemen' and as generic 'placeholder' for real closed content, but that got lost somewhere in the discussion. I was attempting to bring it back on track. -Brad ------------- For more information, please link to www.opengamingfoundation.org
- Re: [Open_Gaming] OGL and Intell... John Eilers
- RE: [Open_Gaming] OGL and Intellectua... Brad Thompson
- Re: [Open_Gaming] OGL and Intellectual Property Faustus von Goethe
- Re: [Open_Gaming] OGL and Intellectual Property kevin kenan
- RE: [Open_Gaming] OGL and Intellectual Proper... Brad Thompson
- RE: [Open_Gaming] OGL and Intellectual Pr... Kal Lin
- RE: [Open_Gaming] OGL and Intellectua... Brad Thompson
- RE: [Open_Gaming] OGL and Intell... Kal Lin
- RE: [Open_Gaming] OGL and In... Brad Thompson
- [Open_Gaming] Generic vs. Sp... Martin L. Shoemaker
- Re: [Open_Gaming] OGL and In... Brad Thompson
- Re: [Open_Gaming] OGL and Intellectual Pr... kevin kenan
- Re: [Open_Gaming] OGL and Intellectua... Korath
- Re: [Open_Gaming] OGL and Intell... John Eilers
- Re: [Open_Gaming] OGL and In... Korath
- Re: [Open_Gaming] OGL and In... John Eilers
- RE: [Open_Gaming] OGL and Intellectua... Brad Thompson
- Re: [Open_Gaming] OGL and Intellectual Proper... John Eilers
