>
> I am *amazed* at the people who seem to believe that people producing
> products should do so without protecting their content.

You can release a game with OGC and still protect content.

>  Furthermore, I am
> dismayed that I hear people complaining about this movement not being
"open
> enough" for them.  I think most of you are forgetting when TSR used to go
> after EVERYONE who came close to touching their properties on the Internet
> (and elsewhere) . . .

No, we are not.  And TSR is no more.

> You compare this to software, when it's not.  Software=Big Industry.
Write
> popular open-source freeware software, add said item to your portfolio,
> Company-X hires you for six figures.  Victory to the programmer.

This does not always happen.  In fact, it rarely does.  Most of the time,
the people who write big software start their own company.  Big companies
would not pay that much for a programmer just because they created one
program.

>  Write
> popular open gaming product and sell it, content is all the sudden grabbed
> by 3 other people, who all release further products . . . victory nobody .
.

The Gamers.

> . market doesn't support 4 people releasing content based upon original
good
> idea . . . ideas conflict . . . consumers get fed up and buy content from
> someone else.  (NOWHERE in here does anyone get hired for 6 figures.)

No where in gaming do people get hired for 6 figures.  Period.

And that matters to me how?  I do not plan on making a living designing
games.  Do you?

When in truth, what the OGL is just legalizing what millions of players do
when the create their own spells for a game.  Gamers had the idea long
before the GNU came along, they just gave a name to it.

> So, you're telling me, that if I put in 2 days of work on maps alone in
CC2
> (which is not "easy" in any sense, 48 hours of mapping can make your eyes
> bleed searching for leaking multipolys), another 7 days of writing up the
> background, plot, and flavor text, then take 5 more days adding in all the
> appropriate statistics for the creatures (and rules needed, plus
references
> to various books), THEN I spend another 3 days proofreading, editing, and
> doing layout . . . after ALL THAT, I'm a leech if I don't open up my
> product?

No, I never said that.  In fact, you can do that.  The problem is using OGC
material in products like that.

> In the most direct way: screw that.
>
> I spend 2.5 MONTHS of regular 40 hour weeks on this product (the 8
adventure
> book we've discussed, of course) and you tell me that I'm a leech and that
I
> should be ashamed because I want to have closed content, thus protecting
my
> blood, sweat, and tears?  No.  Not on your life.  Period.

No, I never said that.

> This is not GNU.  This is not Linux.  This is d20 (or OGL) and it's NOT
the
> same.

d20 and OGL are two seperate things, like GNU.  Like Linux.  Before you go
bashing the OGL, please, at least learn what the goal is.

Your views, while justified, are not what the OGL is about.  I look at it as
a way to protect my works while at the same time allowing people to use it
and expand on it.

> -Mathew Gray
> -------------
> For more information, please link to www.opengamingfoundation.org
>

-------------
For more information, please link to www.opengamingfoundation.org

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