Hello,

Doug Meerschaert wrote:

> But, by using OGC material he focuses on the cool stuff and not duplicating
> what's been done--and so, by "leeching" the gamers get a better product.
> win-win.

And by contributing some back to the community at large, it is win-win-win, as the
original contributor, the one who made it possible for the product in the first
place, gets a new little something that he can play with as well. Even if he isn't
particularly impressed by the released product.

> Wait, stop... will the listmember who thinks the OGL is anything BUT a way for
> game designers and module writers to make money on an "open game" idea please
> stand up?  I think the argument went on without you....

That would probably be me. For me the OGL is more than just a money making scheme.
It is a way for me to receive and deliver ideas to make the game itself one that I
would like to play. And by giving out my own ideas, it will allow others to make
the game what they want to play.

Have Fun,
Darren


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