On 1 Oct 00, [EMAIL PROTECTED] scribbled a note about Re: [Open_Gaming] discussing 
an Ope:

> 
> Just a note.  I'm not talking about closing game rules.  Those would stay
> open.  I'm talking about opening up the Product Identity 100% but keeping
> it within a closed system.  
> 

Sorry, Maggie, but that last sentence contradicts itself. It is not 
really opening it up. What it is doing is partially opening it, as you 
still have checks and balances controlling the final outcome of the 
product.


> For example, a group of people get together and brainstorm ideas for a d20
> compatable module.  Those ideas belong to everyone in the group but only
> for  the usage of that group.  Anyone may join that group.  The d20 game
> rules stay open to the world, but the Product Identity is only open for
> people who are willing to contribute through group effort.  Thus, game
> rules stay open and ideas stay open. I think some of you keep thinking
> that I want to put game rules under quality control.  I don't.  Never did.
>  I want to open product identity within a controlled system for the
> purpose of world creation.
> 

Have you ever tried to get any work done in a committee? It is the 
only known creature to have many heads and no brain.....

One method is  to have a consensus, meaning that everybody has 
to agree to any changes, which will become increasingly difficult as 
more people join. As you will never get a large group to fully agree 
to anything.  If you limit the number of people, then you are going 
against the spirit of your proposal.

Another method is majority rule, which means that you stifling the 
efforts of some, base on the the opinions of others. This type of 
system degenerates into the "most persuasive" or loudest rules of 
getting things passed. Not very good and just as bad as the above 
option, but in a different manner.

Yet another option, since this will be occuring on a mail list of 
some sort is the "moderator rules" method. This means that while 
folks can submit ideas, the list moderator has final say, and can 
actually kick folks off the list for being disruptive (or for any reason 
they want). A mild dictatorship at best.

Another option is to create the world itself (the map/general 
outlines) and then let folks volunteer to develop certain 
areas/cultures/etc... while following certain guidelines about power 
level, politics with other nations, etc.....  Again, this is not truly 
open as you are placing restrictions upon them and what they can 
do.......

> IMO, that's even closer to the spirit of open gaming than the OGL for
> _group_ world creation projects.  
> 

Sorry to disagree, but it isn't open in any manner, no matter how 
look at it. In all the possible options I could see (and there are 
more options and variations of options that I have not seen or 
listed), it is not open in any manner because *somebody else 
always has control* over the work of somebody else. The most that 
this could be considered to be is a "Collaborative Development 
Environment". Perhaps you should work on creating a specific set 
of rules (for development) designed to work around this concept.


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 Rasyr (Tim Dugger)
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      Last updated: October 6, 1999

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