kevin kenan wrote: > > The benefit of keeping a world closed is in maintaining a coherent > > geography, politcal situation, racial make-up, history, etc.... > > Right, but is that benefit more valuable to the users? It seems to me > that the right to use, copy, modify and distribute the material is > more valuable to users than the benefit of a single, consistent > storyline that can not be modified and shared. Which users are you talking about? If we're talking about end-users in the sense of DM's that are running adventures in the setting, then the closed world might be better in terms of the self-consistency and coherency of the materials. If you're talking about d20 authors, then the open content is obviously valuable to the author who wants to add some more flavor or detail to his materials by drawing from open content. Weldon Dodd [EMAIL PROTECTED] ------------- For more information, please link to www.opengamingfoundation.org
- Re: [Open_Gaming] discussing an Open World License Adam Dray
- Re: [Open_Gaming] discussing an Open World License MaggieVining
- Re: [Open_Gaming] discussing an Open World License kevin kenan
- Re: [Open_Gaming] discussing an Open World License Tim Dugger
- Re: [Open_Gaming] discussing an Open World License kevin kenan
- Re: [Open_Gaming] discussing an Open World License Justin Bacon
- Re: [Open_Gaming] discussing an Open World License Weldon Dodd
- Re: [Open_Gaming] discussing an Open World License kevin kenan
- Re: [Open_Gaming] discussing an Open World License Justin Bacon
- Re: [Open_Gaming] discussing an Open World License Doug Meerschaert
- Re: [Open_Gaming] discussing an Open World License Rogers Cadenhead
- Re: [Open_Gaming] discussing an Open World License MaggieVining
- Re: [Open_Gaming] discussing an Open World License MaggieVining
- Re: [Open_Gaming] discussing an Open World License FrogGod
- Re: [Open_Gaming] discussing an Open World License Doug Meerschaert
