This may not contribute to the discussion as it may
only pertain to my current situation.
I'm involved in a project much like NeverWinter
Nights. It is fantasy based, but 2D/Isometric
views(Think Diablo), it is made for networked RPG
gaming for small groups, it is not a MMORPG.
Our vision is the NeverWinter Nights Alternative...
Initially we wanted to be all about D20...until we
read the  Interactive game clause, so we looked toward
the OGL stuff, now based on following this thread, and
consulting a lawyer.. I'm ASCARED!!!
So I'm thinking, what if the software was just the
graphics-aspects, Network & chat facilities, say just
all the game-play elements, no rules-system specifics
anything.
Then we opened up the program so the rpg rules can be
scripted.
At this point I don't have a byte of OGL in my code at
all nor in the scripting language!

based on the scripts written the program can show
Stats, and implement RPG rules, roll dice, let you
know that a monster or player has been hit, is taking
an action, etc.
NOW...say Joe user using the scriptng language
implements D20 OGL for use with my software.
He writes up a character sheet complete with class,
race, Str, dex, all that OGL stuff, to be displayed
while he's using the software... His GM/Referee/Host
has D20 combat rules scripted on his server/side...
My assumption is that this approach gets me away from
using the ogl at all. I have a generic program for use
with (nearly) any system.
Am I overlooking something, and just being ...stupid?
or am I on to something...

KC_Stan

=====
"For this is the Journey that men make:to find themselves.
If they fail in this, It doesn't matter much what else they find." -James A. Michener

__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail - only $35 
a year!  http://personal.mail.yahoo.com/
_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://www.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to